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osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuMod.cs
Aergwyn 4c2554595e implement hidden (mostly)
some things work and others don't, I dunno
2017-12-26 17:25:18 +01:00

188 lines
7.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using OpenTK;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModNoFail : ModNoFail
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
}
public class OsuModEasy : ModEasy
{
}
public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects
{
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
public override double ScoreMultiplier => 1.06;
private const double fade_in_speed_multiplier = 0.6;
private const double fade_out_speed_multiplier = 0.3;
private float preEmpt => DrawableOsuHitObject.TIME_PREEMPT;
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
d.ApplyCustomUpdateState += customSequence;
}
private void customSequence(DrawableHitObject drawable, ArmedState state)
{
if (!(drawable is DrawableOsuHitObject d))
return;
//var duration = (d.HitObject as IHasEndTime)?.Duration ?? 0;
var fadeInTime = d.HitObject.StartTime - preEmpt;
var fadeIn = d.HitObject.StartTime - preEmpt * fade_in_speed_multiplier - fadeInTime;
var fadeOutTime = fadeInTime + fadeIn;
var fadeOut = d.HitObject.StartTime - preEmpt * fade_out_speed_multiplier - fadeOutTime;
d.FadeIn = fadeIn;
using (drawable.BeginAbsoluteSequence(fadeInTime))
{
switch (drawable)
{
case DrawableHitCircle circle:
circle.ApproachCircle.FadeOut();
circle.LifetimeEnd = circle.HitObject.StartTime + Math.Max(fadeOut, circle.HitObject.HitWindowFor(HitResult.Miss));
using (circle.BeginDelayedSequence(fadeIn))
circle.FadeOut(fadeOut);
break;
case DrawableSlider slider:
slider.InitialCircle.ApplyCustomUpdateState += customSequence;
//using (slider.BeginDelayedSequence(fadeIn))
// slider.Body.FadeOut(duration, Easing.Out);
break;
case DrawableSpinner spinner:
spinner.Disc.FadeOut();
spinner.Ticks.FadeOut();
spinner.Background.FadeOut();
break;
}
}
}
}
public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
{
public override double ScoreMultiplier => 1.06;
public override bool Ranked => true;
public void ApplyToHitObject(OsuHitObject hitObject)
{
hitObject.Position = new Vector2(hitObject.Position.X, OsuPlayfield.BASE_SIZE.Y - hitObject.Y);
var slider = hitObject as Slider;
if (slider == null)
return;
var newControlPoints = new List<Vector2>();
slider.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, OsuPlayfield.BASE_SIZE.Y - c.Y)));
slider.ControlPoints = newControlPoints;
slider.Curve?.Calculate(); // Recalculate the slider curve
}
}
public class OsuModSuddenDeath : ModSuddenDeath
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
}
public class OsuModDaycore : ModDaycore
{
public override double ScoreMultiplier => 0.5;
}
public class OsuModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.12;
}
public class OsuModRelax : ModRelax
{
public override string Description => "You don't need to click.\nGive your clicking/tapping finger a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
}
public class OsuModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.5;
}
public class OsuModNightcore : ModNightcore
{
public override double ScoreMultiplier => 1.12;
}
public class OsuModFlashlight : ModFlashlight
{
public override double ScoreMultiplier => 1.12;
}
public class OsuModPerfect : ModPerfect
{
}
public class OsuModSpunOut : Mod
{
public override string Name => "Spun Out";
public override string ShortenedName => "SO";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_spunout;
public override string Description => @"Spinners will be automatically completed";
public override double ScoreMultiplier => 0.9;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) };
}
public class OsuModAutopilot : Mod
{
public override string Name => "Autopilot";
public override string ShortenedName => "AP";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot;
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
public override double ScoreMultiplier => 0;
public override bool Ranked => false;
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
}
public class OsuModAutoplay : ModAutoplay<OsuHitObject>
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
protected override Score CreateReplayScore(Beatmap<OsuHitObject> beatmap) => new Score
{
Replay = new OsuAutoGenerator(beatmap).Generate()
};
}
public class OsuModTarget : Mod
{
public override string Name => "Target";
public override string ShortenedName => "TP";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_target;
public override string Description => @"";
public override double ScoreMultiplier => 1;
}
}