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733ce4c382
These are tested framework-side to throw exceptions, but the test is ignored for the source generated version because it quietly allows this scenario. The source gen project should eventually have an analyser for these unsupported cases, or we could consider relaxing this particular case.
297 lines
11 KiB
C#
297 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osu.Game.Skinning;
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using osu.Game.Tests.Gameplay;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneHUDOverlay : OsuManualInputManagerTestScene
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{
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private OsuConfigManager localConfig = null!;
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private HUDOverlay hudOverlay = null!;
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[Cached(typeof(ScoreProcessor))]
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private ScoreProcessor scoreProcessor { get; set; }
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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[Cached]
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private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
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[Cached(typeof(IGameplayClock))]
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private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock());
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();
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private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
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public TestSceneHUDOverlay()
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{
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scoreProcessor = gameplayState.ScoreProcessor;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
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}
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[SetUp]
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public void SetUp() => Schedule(() => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always));
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[Test]
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public void TestComboCounterIncrementing()
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{
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createNew();
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AddRepeatStep("increase combo", () => { scoreProcessor.Combo.Value++; }, 10);
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AddStep("reset combo", () => { scoreProcessor.Combo.Value = 0; });
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}
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[Test]
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public void TestShownByDefault()
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{
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createNew();
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AddAssert("showhud is set", () => hudOverlay.ShowHud.Value);
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AddAssert("hidetarget is visible", () => hideTarget.Alpha, () => Is.GreaterThan(0));
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AddAssert("key counter flow is visible", () => keyCounterFlow.IsPresent);
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AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent);
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}
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[Test]
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public void TestFadesInOnLoadComplete()
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{
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float? initialAlpha = null;
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createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
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AddUntilStep("wait for load", () => hudOverlay.IsAlive);
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AddAssert("initial alpha was less than 1", () => initialAlpha < 1);
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}
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[Test]
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public void TestHideExternally()
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{
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createNew();
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
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// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
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AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
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}
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[Test]
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public void TestMomentaryShowHUD()
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{
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createNew();
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AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
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AddUntilStep("wait for fade", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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AddStep("trigger momentary show", () => InputManager.PressKey(Key.ControlLeft));
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AddUntilStep("wait for visible", () => hideTarget.Alpha, () => Is.GreaterThan(0));
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AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
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AddUntilStep("wait for fade", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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}
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[Test]
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public void TestExternalHideDoesntAffectConfig()
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{
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createNew();
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddAssert("config unchanged", () => localConfig.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode).IsDefault);
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AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
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AddAssert("config unchanged", () => localConfig.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode).IsDefault);
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}
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[Test]
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public void TestChangeHUDVisibilityOnHiddenKeyCounter()
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{
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createNew();
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AddStep("hide key overlay", () =>
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{
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localConfig.SetValue(OsuSetting.KeyOverlay, false);
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var kcd = hudOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault();
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if (kcd != null)
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kcd.AlwaysVisible.Value = false;
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});
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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AddUntilStep("key counters hidden", () => !keyCounterFlow.IsPresent);
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AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
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AddUntilStep("hidetarget is visible", () => hideTarget.Alpha, () => Is.GreaterThan(0));
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AddUntilStep("key counters still hidden", () => !keyCounterFlow.IsPresent);
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}
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[Test]
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public void TestHoldForMenuDoesWorkWhenHidden()
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{
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bool activated = false;
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HoldForMenuButton getHoldForMenu() => hudOverlay.ChildrenOfType<HoldForMenuButton>().Single();
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createNew();
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AddStep("bind action", () =>
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{
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activated = false;
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var holdForMenu = getHoldForMenu();
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holdForMenu.Action += () => activated = true;
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});
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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AddStep("attempt activate", () =>
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{
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InputManager.MoveMouseTo(getHoldForMenu().OfType<HoldToConfirmContainer>().Single());
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InputManager.PressButton(MouseButton.Left);
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});
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AddUntilStep("activated", () => activated);
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AddStep("release mouse button", () =>
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{
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InputManager.ReleaseButton(MouseButton.Left);
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});
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}
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[Test]
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public void TestInputDoesntWorkWhenHUDHidden()
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{
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ArgonSongProgress? getSongProgress() => hudOverlay.ChildrenOfType<ArgonSongProgress>().SingleOrDefault();
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bool seeked = false;
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createNew();
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AddUntilStep("wait for song progress", () => getSongProgress() != null);
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AddStep("bind seek", () =>
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{
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seeked = false;
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var progress = getSongProgress();
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Debug.Assert(progress != null);
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progress.Interactive.Value = true;
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progress.ChildrenOfType<ArgonSongProgressBar>().Single().OnSeek += _ => seeked = true;
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});
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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AddStep("attempt seek", () =>
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{
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InputManager.MoveMouseTo(getSongProgress().AsNonNull());
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("seek not performed", () => !seeked);
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AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
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AddStep("attempt seek", () => InputManager.Click(MouseButton.Left));
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AddAssert("seek performed", () => seeked);
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}
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[Test]
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public void TestHiddenHUDDoesntBlockComponentUpdates()
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{
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int updateCount = 0;
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AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
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createNew();
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AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
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AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
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AddStep("bind on update", () =>
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{
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hudOverlay.ChildrenOfType<BarHitErrorMeter>().First().OnUpdate += _ => updateCount++;
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});
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AddUntilStep("wait for updates", () => updateCount > 0);
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}
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[Test]
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public void TestHiddenHUDDoesntBlockSkinnableComponentsLoad()
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{
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AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
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createNew();
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AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
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AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Reload());
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AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().ComponentsLoaded);
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}
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private void createNew(Action<HUDOverlay>? action = null)
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{
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AddStep("create overlay", () =>
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{
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hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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hudOverlay.InputCountController.Add(new KeyCounterKeyboardTrigger(Key.Space));
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scoreProcessor.Combo.Value = 1;
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action?.Invoke(hudOverlay);
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Child = hudOverlay;
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});
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AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
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AddUntilStep("wait for components present", () => hudOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault() != null);
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}
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protected override void Dispose(bool isDisposing)
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{
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if (localConfig.IsNotNull())
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localConfig.Dispose();
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base.Dispose(isDisposing);
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}
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}
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}
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