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osu-lazer/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs
2022-08-29 16:32:41 +09:00

62 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.EmptyScrolling.Beatmaps;
using osu.Game.Rulesets.EmptyScrolling.Mods;
using osu.Game.Rulesets.EmptyScrolling.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.EmptyScrolling
{
public class EmptyScrollingRuleset : Ruleset
{
public override string Description => "a very emptyscrolling ruleset";
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableEmptyScrollingRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new EmptyScrollingBeatmapConverter(beatmap, this);
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(RulesetInfo, beatmap);
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.Automation:
return new[] { new EmptyScrollingModAutoplay() };
default:
return Array.Empty<Mod>();
}
}
public override string ShortName => "emptyscrolling";
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, EmptyScrollingAction.Button1),
new KeyBinding(InputKey.X, EmptyScrollingAction.Button2),
};
public override Drawable CreateIcon() => new SpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = ShortName[0].ToString(),
Font = OsuFont.Default.With(size: 18),
};
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
}
}