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osu-lazer/osu.Game/Overlays/OverlayHeader.cs
2020-01-03 15:01:42 +09:00

105 lines
3.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public abstract class OverlayHeader : Container
{
private readonly Box titleBackground;
private readonly Box controlBackground;
private readonly Container background;
protected Color4 TitleBackgroundColour
{
set => titleBackground.Colour = value;
}
protected Color4 ControlBackgroundColour
{
set => controlBackground.Colour = value;
}
protected float BackgroundHeight
{
set => background.Height = value;
}
protected OverlayHeader()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Add(new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new[]
{
background = new Container
{
RelativeSizeAxes = Axes.X,
Height = 80,
Masking = true,
Child = CreateBackground()
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
titleBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
},
CreateTitle().With(title =>
{
title.Margin = new MarginPadding
{
Vertical = 10,
Left = UserProfileOverlay.CONTENT_X_MARGIN
};
})
}
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Depth = -float.MaxValue,
Children = new Drawable[]
{
controlBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
},
CreateTabControl().With(control => control.Margin = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN })
}
},
CreateContent()
}
});
}
protected abstract Drawable CreateBackground();
[NotNull]
protected virtual Drawable CreateContent() => new Container();
protected abstract ScreenTitle CreateTitle();
protected abstract TabControl<string> CreateTabControl();
}
}