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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Swell.cs
2019-01-24 17:43:03 +09:00

35 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects
{
public class Swell : TaikoHitObject, IHasEndTime
{
public double EndTime => StartTime + Duration;
public double Duration { get; set; }
/// <summary>
/// The number of hits required to complete the swell successfully.
/// </summary>
public int RequiredHits = 10;
public override bool IsStrong { set => throw new NotSupportedException($"{nameof(Swell)} cannot be a strong hitobject."); }
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
for (int i = 0; i < RequiredHits; i++)
AddNested(new SwellTick());
}
public override Judgement CreateJudgement() => new TaikoSwellJudgement();
}
}