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osu-lazer/osu.Game/Graphics/UserInterfaceV2/LabelledComponent.cs
Dean Herbert 08040adfad Expose Current bindable in LabelledComponents
Adds a `LabelledDrawable` class for usages where bindables are not present.
2019-10-28 16:24:28 +09:00

25 lines
693 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterfaceV2
{
public abstract class LabelledComponent<T, U> : LabelledDrawable<T>, IHasCurrentValue<U>
where T : Drawable, IHasCurrentValue<U>
{
protected LabelledComponent(bool padded)
: base(padded)
{
}
public Bindable<U> Current
{
get => Component.Current;
set => Component.Current = value;
}
}
}