mirror of
https://github.com/ppy/osu.git
synced 2024-12-26 17:13:07 +08:00
158 lines
5.1 KiB
C#
158 lines
5.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Online.Rooms;
|
|
using osu.Game.Screens.OnlinePlay.Components;
|
|
using osu.Game.Tests.Beatmaps;
|
|
using osu.Game.Tests.Visual.OnlinePlay;
|
|
|
|
namespace osu.Game.Tests.Visual.Multiplayer
|
|
{
|
|
[HeadlessTest]
|
|
public class TestSceneMultiplayerRoomManager : MultiplayerTestScene
|
|
{
|
|
protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies();
|
|
|
|
public TestSceneMultiplayerRoomManager()
|
|
: base(false)
|
|
{
|
|
}
|
|
|
|
[Test]
|
|
public void TestPollsInitially()
|
|
{
|
|
AddStep("create room manager with a few rooms", () =>
|
|
{
|
|
RoomManager.CreateRoom(createRoom(r => r.Name.Value = "1"));
|
|
RoomManager.PartRoom();
|
|
RoomManager.CreateRoom(createRoom(r => r.Name.Value = "2"));
|
|
RoomManager.PartRoom();
|
|
RoomManager.ClearRooms();
|
|
});
|
|
|
|
AddAssert("manager polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 2);
|
|
AddAssert("initial rooms received", () => RoomManager.InitialRoomsReceived.Value);
|
|
}
|
|
|
|
[Test]
|
|
public void TestRoomsClearedOnDisconnection()
|
|
{
|
|
AddStep("create room manager with a few rooms", () =>
|
|
{
|
|
RoomManager.CreateRoom(createRoom());
|
|
RoomManager.PartRoom();
|
|
RoomManager.CreateRoom(createRoom());
|
|
RoomManager.PartRoom();
|
|
});
|
|
|
|
AddStep("disconnect", () => Client.Disconnect());
|
|
|
|
AddAssert("rooms cleared", () => ((RoomManager)RoomManager).Rooms.Count == 0);
|
|
AddAssert("initial rooms not received", () => !RoomManager.InitialRoomsReceived.Value);
|
|
}
|
|
|
|
[Test]
|
|
public void TestRoomsPolledOnReconnect()
|
|
{
|
|
AddStep("create room manager with a few rooms", () =>
|
|
{
|
|
RoomManager.CreateRoom(createRoom());
|
|
RoomManager.PartRoom();
|
|
RoomManager.CreateRoom(createRoom());
|
|
RoomManager.PartRoom();
|
|
});
|
|
|
|
AddStep("disconnect", () => Client.Disconnect());
|
|
AddStep("connect", () => Client.Connect());
|
|
|
|
AddAssert("manager polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 2);
|
|
AddAssert("initial rooms received", () => RoomManager.InitialRoomsReceived.Value);
|
|
}
|
|
|
|
[Test]
|
|
public void TestRoomsNotPolledWhenJoined()
|
|
{
|
|
AddStep("create room manager with a room", () =>
|
|
{
|
|
RoomManager.CreateRoom(createRoom());
|
|
RoomManager.ClearRooms();
|
|
});
|
|
|
|
AddAssert("manager not polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 0);
|
|
AddAssert("initial rooms not received", () => !RoomManager.InitialRoomsReceived.Value);
|
|
}
|
|
|
|
[Test]
|
|
public void TestMultiplayerRoomJoinedWhenCreated()
|
|
{
|
|
AddStep("create room manager with a room", () =>
|
|
{
|
|
RoomManager.CreateRoom(createRoom());
|
|
});
|
|
|
|
AddUntilStep("multiplayer room joined", () => Client.Room != null);
|
|
}
|
|
|
|
[Test]
|
|
public void TestMultiplayerRoomPartedWhenAPIRoomParted()
|
|
{
|
|
AddStep("create room manager with a room", () =>
|
|
{
|
|
RoomManager.CreateRoom(createRoom());
|
|
RoomManager.PartRoom();
|
|
});
|
|
|
|
AddAssert("multiplayer room parted", () => Client.Room == null);
|
|
}
|
|
|
|
[Test]
|
|
public void TestMultiplayerRoomJoinedWhenAPIRoomJoined()
|
|
{
|
|
AddStep("create room manager with a room", () =>
|
|
{
|
|
var r = createRoom();
|
|
RoomManager.CreateRoom(r);
|
|
RoomManager.PartRoom();
|
|
RoomManager.JoinRoom(r);
|
|
});
|
|
|
|
AddUntilStep("multiplayer room joined", () => Client.Room != null);
|
|
}
|
|
|
|
private Room createRoom(Action<Room> initFunc = null)
|
|
{
|
|
var room = new Room
|
|
{
|
|
Name =
|
|
{
|
|
Value = "test room"
|
|
},
|
|
Playlist =
|
|
{
|
|
new PlaylistItem
|
|
{
|
|
Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
|
|
Ruleset = { Value = Ruleset.Value }
|
|
}
|
|
}
|
|
};
|
|
|
|
initFunc?.Invoke(room);
|
|
return room;
|
|
}
|
|
|
|
private class TestDependencies : MultiplayerTestSceneDependencies
|
|
{
|
|
public TestDependencies()
|
|
{
|
|
// Need to set these values as early as possible.
|
|
RoomManager.TimeBetweenListingPolls.Value = 1;
|
|
RoomManager.TimeBetweenSelectionPolls.Value = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|