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53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public class TestSceneOsuModMuted : OsuModTestScene
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{
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/// <summary>
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/// Ensures that a final volume combo of 0 (i.e. "always muted" mode) constantly plays metronome and completely mutes track.
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/// </summary>
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[Test]
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public void TestZeroFinalCombo() => CreateModTest(new ModTestData
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{
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Mod = new OsuModMuted
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{
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MuteComboCount = { Value = 0 },
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},
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PassCondition = () => Beatmap.Value.Track.AggregateVolume.Value == 0.0 &&
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Player.ChildrenOfType<Metronome>().SingleOrDefault()?.AggregateVolume.Value == 1.0,
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});
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/// <summary>
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/// Ensures that copying from a normal mod with 0 final combo while originally inversed does not yield incorrect results.
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/// </summary>
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[Test]
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public void TestModCopy()
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{
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OsuModMuted muted = null;
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AddStep("create inversed mod", () => muted = new OsuModMuted
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{
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MuteComboCount = { Value = 100 },
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InverseMuting = { Value = true },
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});
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AddStep("copy from normal", () => muted.CopyFrom(new OsuModMuted
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{
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MuteComboCount = { Value = 0 },
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InverseMuting = { Value = false },
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}));
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AddAssert("mute combo count = 0", () => muted.MuteComboCount.Value == 0);
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AddAssert("inverse muting = false", () => muted.InverseMuting.Value == false);
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}
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}
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}
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