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osu-lazer/osu.Game.Rulesets.Catch/UI/HitExplosionContainer.cs
ekrctb 181f1da3d3 Maintain catch hit explosion by lifetime entries
- Fix hit explosion not showing when a replay is rewound to a time after a hit object is caught
2021-06-04 19:46:50 +09:00

23 lines
752 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Objects.Pooling;
namespace osu.Game.Rulesets.Catch.UI
{
public class HitExplosionContainer : PooledDrawableWithLifetimeContainer<HitExplosionEntry, HitExplosion>
{
protected override bool RemoveRewoundEntry => true;
private readonly DrawablePool<HitExplosion> pool;
public HitExplosionContainer()
{
AddInternal(pool = new DrawablePool<HitExplosion>(10));
}
protected override HitExplosion GetDrawable(HitExplosionEntry entry) => pool.Get(d => d.Apply(entry));
}
}