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osu-lazer/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs

110 lines
3.1 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class ColumnBackground : CompositeDrawable, IHasAccentColour
{
private readonly ScrollingDirection direction;
public ColumnBackground(ScrollingDirection direction)
{
this.direction = direction;
}
private Box background;
private Box backgroundOverlay;
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new[]
{
background = new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Alpha = 0.3f
},
backgroundOverlay = new Box
{
Name = "Background Gradient Overlay",
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
Blending = BlendingMode.Additive,
Alpha = 0
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateColours();
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
updateColours();
}
}
private void updateColours()
{
if (!IsLoaded)
return;
background.Colour = AccentColour;
var brightPoint = AccentColour.Opacity(0.6f);
var dimPoint = AccentColour.Opacity(0);
backgroundOverlay.Colour = ColourInfo.GradientVertical(
direction == ScrollingDirection.Up ? brightPoint : dimPoint,
direction == ScrollingDirection.Up ? dimPoint : brightPoint);
}
private bool isLit;
/// <summary>
/// Whether the column lighting should be visible.
/// </summary>
public bool IsLit
{
set
{
if (isLit == value)
return;
isLit = value;
if (isLit)
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
else
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
}
}
}
}