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88 lines
2.6 KiB
C#
88 lines
2.6 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Game.Users;
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namespace osu.Game.Beatmaps
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{
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[Serializable]
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public class BeatmapMetadata : IEquatable<BeatmapMetadata>
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{
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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[JsonIgnore]
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public int ID { get; set; }
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public string Title { get; set; }
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public string TitleUnicode { get; set; }
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public string Artist { get; set; }
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public string ArtistUnicode { get; set; }
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[JsonIgnore]
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public List<BeatmapInfo> Beatmaps { get; set; }
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[JsonIgnore]
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public List<BeatmapSetInfo> BeatmapSets { get; set; }
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/// <summary>
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/// Helper property to deserialize a username to <see cref="User"/>.
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/// </summary>
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[JsonProperty(@"creator")]
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[Column("Author")]
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public string AuthorString
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{
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get { return Author?.Username; }
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set { Author = new User { Username = value }; }
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}
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/// <summary>
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/// The author of the beatmaps in this set.
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/// </summary>
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[JsonIgnore]
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public User Author;
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public string Source { get; set; }
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[JsonProperty(@"tags")]
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public string Tags { get; set; }
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public int PreviewTime { get; set; }
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public string AudioFile { get; set; }
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public string BackgroundFile { get; set; }
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public override string ToString() => $"{Artist} - {Title} ({Author})";
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[JsonIgnore]
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public string[] SearchableTerms => new[]
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{
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Author?.Username,
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Artist,
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ArtistUnicode,
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Title,
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TitleUnicode,
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Source,
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Tags
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}.Where(s => !string.IsNullOrEmpty(s)).ToArray();
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public bool Equals(BeatmapMetadata other)
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{
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if (other == null)
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return false;
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return Title == other.Title
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&& TitleUnicode == other.TitleUnicode
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&& Artist == other.Artist
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&& ArtistUnicode == other.ArtistUnicode
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&& AuthorString == other.AuthorString
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&& Source == other.Source
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&& Tags == other.Tags
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&& PreviewTime == other.PreviewTime
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&& AudioFile == other.AudioFile
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&& BackgroundFile == other.BackgroundFile;
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}
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}
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}
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