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osu-lazer/osu.Game.Rulesets.Mania/Objects/HoldNote.cs
2017-05-03 13:51:44 +09:00

31 lines
1003 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Mania.Objects
{
public class HoldNote : Note, IHasEndTime
{
/// <summary>
/// Lenience of release hit windows.
/// </summary>
private const double release_window_lenience = 1.5;
public double Duration { get; set; }
public double EndTime => StartTime + Duration;
public HitWindows ReleaseHitWindows { get; protected set; } = new HitWindows();
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
ReleaseHitWindows = HitWindows * release_window_lenience;
}
}
}