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osu-lazer/osu.Game/Skinning/SkinManager.cs
Dean Herbert f03abb3145 Add GetTexture method to ISkinSource
Used to shortcut lookup checks without potentially expensive drawable creation overhead.
2018-03-20 16:40:11 +09:00

130 lines
5.1 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.IO.Archives;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
namespace osu.Game.Skinning
{
public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource
{
private readonly AudioManager audio;
public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>(new DefaultSkin());
public readonly Bindable<SkinInfo> CurrentSkinInfo = new Bindable<SkinInfo>(SkinInfo.Default) { Default = SkinInfo.Default };
public override string[] HandledExtensions => new[] { ".osk" };
/// <summary>
/// Returns a list of all usable <see cref="SkinInfo"/>s.
/// </summary>
/// <returns>A list of available <see cref="SkinInfo"/>.</returns>
public List<SkinInfo> GetAllUsableSkins()
{
var userSkins = ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
userSkins.Insert(0, SkinInfo.Default);
return userSkins;
}
protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo
{
Name = archive.Name
};
protected override void Populate(SkinInfo model, ArchiveReader archive)
{
base.Populate(model, archive);
populate(model);
}
/// <summary>
/// Populate a <see cref="SkinInfo"/> from its <see cref="SkinConfiguration"/> (if possible).
/// </summary>
/// <param name="model"></param>
private void populate(SkinInfo model)
{
Skin reference = GetSkin(model);
if (!string.IsNullOrEmpty(reference.Configuration.SkinInfo.Name))
{
model.Name = reference.Configuration.SkinInfo.Name;
model.Creator = reference.Configuration.SkinInfo.Creator;
}
else
{
model.Name = model.Name.Replace(".osk", "");
model.Creator = "Unknown";
}
}
/// <summary>
/// Retrieve a <see cref="Skin"/> instance for the provided <see cref="SkinInfo"/>
/// </summary>
/// <param name="skinInfo">The skin to lookup.</param>
/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
public Skin GetSkin(SkinInfo skinInfo)
{
if (skinInfo == SkinInfo.Default)
return new DefaultSkin();
return new LegacySkin(skinInfo, Files.Store, audio);
}
private SkinStore store;
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, IIpcHost importHost, AudioManager audio)
: base(storage, contextFactory, new SkinStore(contextFactory, storage), importHost)
{
this.audio = audio;
CurrentSkinInfo.ValueChanged += info => CurrentSkin.Value = GetSkin(info);
CurrentSkin.ValueChanged += skin =>
{
if (skin.SkinInfo != CurrentSkinInfo.Value)
throw new InvalidOperationException($"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead.");
SourceChanged?.Invoke();
};
// migrate older imports which didn't have access to skin.ini
using (ContextFactory.GetForWrite())
{
foreach (var skinInfo in ModelStore.ConsumableItems.Where(s => s.Name.EndsWith(".osk")))
{
populate(skinInfo);
Update(skinInfo);
}
}
}
/// <summary>
/// Perform a lookup query on available <see cref="SkinInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public SkinInfo Query(Expression<Func<SkinInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().FirstOrDefault(query);
public event Action SourceChanged;
public Drawable GetDrawableComponent(string componentName) => CurrentSkin.Value.GetDrawableComponent(componentName);
public Texture GetTexture(string componentName)=> CurrentSkin.Value.GetTexture(componentName);
public SampleChannel GetSample(string sampleName) => CurrentSkin.Value.GetSample(sampleName);
public Color4? GetComboColour(IHasComboIndex comboObject) => CurrentSkin.Value.GetComboColour(comboObject);
}
}