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osu-lazer/osu.Game/Skinning/LegacySkin.cs
2018-02-23 14:24:32 +09:00

48 lines
1.7 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
namespace osu.Game.Skinning
{
public class LegacySkin : Skin
{
private readonly TextureStore textures;
private readonly SampleManager samples;
public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
: base(skin)
{
samples = audioManager.GetSampleManager(storage);
textures = new TextureStore(new RawTextureLoaderStore(storage));
}
private string getPathForFile(string filename) =>
SkinInfo.Files.FirstOrDefault(f => string.Equals(Path.GetFileNameWithoutExtension(f.Filename), filename, StringComparison.InvariantCultureIgnoreCase))?.FileInfo.StoragePath;
public override Drawable GetDrawableComponent(string componentName)
{
var texture = textures.Get(getPathForFile(componentName.Split('/').Last()));
if (texture == null) return null;
return new Sprite
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Texture = texture,
};
}
public override SampleChannel GetSample(string sampleName) => samples.Get(getPathForFile(sampleName.Split('/').Last()));
}
}