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osu-lazer/osu.Game.Rulesets.Taiko/Objects/ISkinnableSwell.cs
2025-01-31 10:24:45 +08:00

23 lines
911 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects
{
public interface ISkinnableSwell
{
void OnUserInput(DrawableTaikoHitObject<Swell> swell, int numHits, SkinnableDrawable mainPiece);
void OnHitObjectEnd(ArmedState state, SkinnableDrawable mainPiece);
/// <summary>
/// Applies passive transforms on HitObject start. Gets called every time DrawableTaikoHitobject
/// changes state. This happens on creation, and when the object is completed (as in hit or missed).
/// </summary>
void ApplyPassiveTransforms(DrawableTaikoHitObject<Swell> swell, SkinnableDrawable mainPiece);
}
}