mirror of
https://github.com/ppy/osu.git
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495 lines
19 KiB
C#
495 lines
19 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking.Expanded.Accuracy;
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using osu.Game.Screens.Ranking.Expanded.Statistics;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Skinning;
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using osu.Game.Tests.Resources;
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using osuTK;
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using osuTK.Input;
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using Realms;
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namespace osu.Game.Tests.Visual.Ranking
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{
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[TestFixture]
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public partial class TestSceneResultsScreen : OsuManualInputManagerTestScene
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{
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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[Resolved]
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private RealmAccess realm { get; set; }
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[Resolved]
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private SkinManager skins { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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realm.Run(r =>
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{
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var beatmapInfo = r.All<BeatmapInfo>()
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.Filter($"{nameof(BeatmapInfo.Ruleset)}.{nameof(RulesetInfo.OnlineID)} = $0", 0)
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.FirstOrDefault();
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if (beatmapInfo != null)
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Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
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});
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AddToggleStep("toggle legacy classic skin", v =>
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{
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if (skins != null)
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skins.CurrentSkinInfo.Value = v ? skins.DefaultClassicSkin.SkinInfo : skins.CurrentSkinInfo.Default;
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});
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}
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[SetUp]
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public void SetUp() => Schedule(() => skins.CurrentSkinInfo.SetDefault());
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[Test]
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public void TestScaling()
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{
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// scheduling is needed as scaling the content immediately causes the entire scene to shake badly, for some odd reason.
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AddSliderStep("scale", 0.5f, 1.6f, 1f, v => Schedule(() =>
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{
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Content.Scale = new Vector2(v);
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Content.Size = new Vector2(1f / v);
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}));
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}
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private int onlineScoreID = 1;
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[TestCase(1, ScoreRank.X, 0)]
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[TestCase(0.9999, ScoreRank.S, 0)]
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[TestCase(0.975, ScoreRank.S, 0)]
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[TestCase(0.975, ScoreRank.A, 1)]
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[TestCase(0.925, ScoreRank.A, 5)]
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[TestCase(0.85, ScoreRank.B, 9)]
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[TestCase(0.75, ScoreRank.C, 11)]
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[TestCase(0.5, ScoreRank.D, 21)]
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[TestCase(0.2, ScoreRank.D, 51)]
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public void TestResultsWithPlayer(double accuracy, ScoreRank rank, int missCount)
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{
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TestResultsScreen screen = null;
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loadResultsScreen(() =>
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{
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var score = TestResources.CreateTestScoreInfo();
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score.OnlineID = onlineScoreID++;
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score.HitEvents = TestSceneStatisticsPanel.CreatePositionDistributedHitEvents();
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score.Accuracy = accuracy;
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score.Rank = rank;
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score.Statistics[HitResult.Miss] = missCount;
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return screen = createResultsScreen(score);
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});
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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AddAssert("retry overlay present", () => screen.RetryOverlay != null);
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}
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[Test]
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public void TestResultsWithoutPlayer()
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{
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TestResultsScreen screen = null;
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OsuScreenStack stack;
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AddStep("load results", () =>
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{
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Child = stack = new OsuScreenStack
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{
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RelativeSizeAxes = Axes.Both
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};
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var score = TestResources.CreateTestScoreInfo();
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stack.Push(screen = createResultsScreen(score));
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});
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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AddAssert("retry overlay not present", () => screen.RetryOverlay == null);
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}
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[Test]
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public void TestResultsForUnranked()
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{
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UnrankedSoloResultsScreen screen = null;
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loadResultsScreen(() => screen = createUnrankedSoloResultsScreen());
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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AddAssert("retry overlay present", () => screen.RetryOverlay != null);
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}
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[Test]
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public void TestResultsWithFailingRank()
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{
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TestResultsScreen screen = null;
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loadResultsScreen(() =>
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{
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var score = TestResources.CreateTestScoreInfo();
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score.OnlineID = onlineScoreID++;
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score.HitEvents = TestSceneStatisticsPanel.CreatePositionDistributedHitEvents();
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score.Rank = ScoreRank.F;
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return screen = createResultsScreen(score);
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});
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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AddAssert("retry overlay present", () => screen.RetryOverlay != null);
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AddAssert("no badges displayed", () => this.ChildrenOfType<RankBadge>().All(b => !b.IsPresent));
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}
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[Test]
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public void TestResultsWithFailingRankOnLegacySkin()
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{
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TestResultsScreen screen = null;
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AddStep("set legacy skin", () => skins.CurrentSkinInfo.Value = skins.DefaultClassicSkin.SkinInfo);
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loadResultsScreen(() =>
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{
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var score = TestResources.CreateTestScoreInfo();
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score.OnlineID = onlineScoreID++;
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score.HitEvents = TestSceneStatisticsPanel.CreatePositionDistributedHitEvents();
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score.Rank = ScoreRank.F;
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return screen = createResultsScreen(score);
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});
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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AddAssert("retry overlay present", () => screen.RetryOverlay != null);
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AddAssert("no badges displayed", () => this.ChildrenOfType<RankBadge>().All(b => !b.IsPresent));
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}
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[Test]
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public void TestShowHideStatisticsViaOutsideClick()
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{
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TestResultsScreen screen = null;
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loadResultsScreen(() => screen = createResultsScreen());
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AddUntilStep("wait for load", () => this.ChildrenOfType<ScorePanelList>().Single().AllPanelsVisible);
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AddStep("click expanded panel", () =>
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{
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var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
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InputManager.MoveMouseTo(expandedPanel);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("statistics shown", () => this.ChildrenOfType<StatisticsPanel>().Single().State.Value == Visibility.Visible);
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AddUntilStep("expanded panel at the left of the screen", () =>
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{
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var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
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return expandedPanel.ScreenSpaceDrawQuad.TopLeft.X - screen.ScreenSpaceDrawQuad.TopLeft.X < 150;
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});
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AddStep("click to right of panel", () =>
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{
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var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
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InputManager.MoveMouseTo(expandedPanel.ScreenSpaceDrawQuad.TopRight + new Vector2(50, 0));
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("statistics hidden", () => this.ChildrenOfType<StatisticsPanel>().Single().State.Value == Visibility.Hidden);
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AddUntilStep("expanded panel in centre of screen", () =>
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{
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var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
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return Precision.AlmostEquals(expandedPanel.ScreenSpaceDrawQuad.Centre.X, screen.ScreenSpaceDrawQuad.Centre.X, 1);
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});
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}
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[Test]
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public void TestShowHideStatistics()
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{
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TestResultsScreen screen = null;
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loadResultsScreen(() => screen = createResultsScreen());
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AddUntilStep("wait for load", () => this.ChildrenOfType<ScorePanelList>().Single().AllPanelsVisible);
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AddStep("click expanded panel", () =>
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{
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var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
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InputManager.MoveMouseTo(expandedPanel);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("statistics shown", () => this.ChildrenOfType<StatisticsPanel>().Single().State.Value == Visibility.Visible);
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AddUntilStep("expanded panel at the left of the screen", () =>
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{
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var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
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return expandedPanel.ScreenSpaceDrawQuad.TopLeft.X - screen.ScreenSpaceDrawQuad.TopLeft.X < 150;
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});
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AddStep("click expanded panel", () =>
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{
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var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
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InputManager.MoveMouseTo(expandedPanel);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("statistics hidden", () => this.ChildrenOfType<StatisticsPanel>().Single().State.Value == Visibility.Hidden);
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AddUntilStep("expanded panel in centre of screen", () =>
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{
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var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
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return Precision.AlmostEquals(expandedPanel.ScreenSpaceDrawQuad.Centre.X, screen.ScreenSpaceDrawQuad.Centre.X, 1);
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});
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}
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[Test]
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public void TestShowStatisticsAndClickOtherPanel()
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{
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TestResultsScreen screen = null;
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loadResultsScreen(() => screen = createResultsScreen());
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AddUntilStep("wait for load", () => this.ChildrenOfType<ScorePanelList>().Single().AllPanelsVisible);
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ScorePanel expandedPanel = null;
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ScorePanel contractedPanel = null;
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AddStep("click expanded panel then contracted panel", () =>
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{
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expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
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InputManager.MoveMouseTo(expandedPanel);
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InputManager.Click(MouseButton.Left);
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contractedPanel = this.ChildrenOfType<ScorePanel>().First(p => p.State == PanelState.Contracted && p.ScreenSpaceDrawQuad.TopLeft.X > screen.ScreenSpaceDrawQuad.TopLeft.X);
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InputManager.MoveMouseTo(contractedPanel);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("statistics shown", () => this.ChildrenOfType<StatisticsPanel>().Single().State.Value == Visibility.Visible);
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AddAssert("contracted panel still contracted", () => contractedPanel.State == PanelState.Contracted);
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AddAssert("expanded panel still expanded", () => expandedPanel.State == PanelState.Expanded);
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}
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[Test]
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public void TestFetchScoresAfterShowingStatistics()
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{
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DelayedFetchResultsScreen screen = null;
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var tcs = new TaskCompletionSource<bool>();
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loadResultsScreen(() => screen = new DelayedFetchResultsScreen(TestResources.CreateTestScoreInfo(), tcs.Task));
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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AddStep("click expanded panel", () =>
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{
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var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
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InputManager.MoveMouseTo(expandedPanel);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("no fetch yet", () => !screen.FetchCompleted);
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AddStep("allow fetch", () => tcs.SetResult(true));
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AddUntilStep("wait for fetch", () => screen.FetchCompleted);
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AddAssert("expanded panel still on screen", () => this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded).ScreenSpaceDrawQuad.TopLeft.X > 0);
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}
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[Test]
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public void TestDownloadButtonInitiallyDisabled()
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{
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TestResultsScreen screen = null;
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loadResultsScreen(() => screen = createResultsScreen());
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AddUntilStep("wait for load", () => this.ChildrenOfType<ScorePanelList>().Single().AllPanelsVisible);
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AddAssert("download button is disabled", () => !screen.ChildrenOfType<DownloadButton>().Last().Enabled.Value);
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AddStep("click contracted panel", () =>
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{
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var contractedPanel = this.ChildrenOfType<ScorePanel>().First(p => p.State == PanelState.Contracted && p.ScreenSpaceDrawQuad.TopLeft.X > screen.ScreenSpaceDrawQuad.TopLeft.X);
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InputManager.MoveMouseTo(contractedPanel);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("download button is enabled", () => screen.ChildrenOfType<DownloadButton>().Last().Enabled.Value);
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}
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[Test]
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public void TestRulesetWithNoPerformanceCalculator()
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{
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var ruleset = new RulesetWithNoPerformanceCalculator();
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var score = TestResources.CreateTestScoreInfo(ruleset.RulesetInfo);
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loadResultsScreen(() => createResultsScreen(score));
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AddUntilStep("wait for load", () => this.ChildrenOfType<ScorePanelList>().Single().AllPanelsVisible);
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AddAssert("PP displayed as 0", () =>
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{
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var performance = this.ChildrenOfType<PerformanceStatistic>().Single();
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var counter = performance.ChildrenOfType<StatisticCounter>().Single();
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return counter.Current.Value == 0;
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});
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}
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private void loadResultsScreen(Func<ResultsScreen> createResults)
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{
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ResultsScreen results = null;
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AddStep("load results", () => Child = new TestResultsContainer(results = createResults()));
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// expanded panel should be centered the moment results screen is loaded
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// but can potentially be scrolled away on certain specific load scenarios.
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// see: https://github.com/ppy/osu/issues/18226
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AddUntilStep("expanded panel in centre of screen", () =>
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{
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var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
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return Precision.AlmostEquals(expandedPanel.ScreenSpaceDrawQuad.Centre.X, results.ScreenSpaceDrawQuad.Centre.X, 1);
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});
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}
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private TestResultsScreen createResultsScreen(ScoreInfo score = null) => new TestResultsScreen(score ?? TestResources.CreateTestScoreInfo());
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private UnrankedSoloResultsScreen createUnrankedSoloResultsScreen() => new UnrankedSoloResultsScreen(TestResources.CreateTestScoreInfo());
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private partial class TestResultsContainer : Container
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{
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[Cached(typeof(Player))]
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private readonly Player player = new TestPlayer();
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public TestResultsContainer(IScreen screen)
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{
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RelativeSizeAxes = Axes.Both;
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OsuScreenStack stack;
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InternalChild = stack = new OsuScreenStack
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{
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RelativeSizeAxes = Axes.Both,
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};
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stack.Push(screen);
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}
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}
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private partial class TestResultsScreen : SoloResultsScreen
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{
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public HotkeyRetryOverlay RetryOverlay;
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public TestResultsScreen(ScoreInfo score)
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: base(score)
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{
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AllowRetry = true;
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ShowUserStatistics = true;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
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}
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protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
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{
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var scores = new List<ScoreInfo>();
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for (int i = 0; i < 20; i++)
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{
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var score = TestResources.CreateTestScoreInfo();
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score.TotalScore += 10 - i;
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score.HasOnlineReplay = true;
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scores.Add(score);
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}
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scoresCallback.Invoke(scores);
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return null;
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}
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}
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private partial class DelayedFetchResultsScreen : TestResultsScreen
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{
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private readonly Task fetchWaitTask;
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public bool FetchCompleted { get; private set; }
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public DelayedFetchResultsScreen(ScoreInfo score, Task fetchWaitTask = null)
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: base(score)
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{
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this.fetchWaitTask = fetchWaitTask ?? Task.CompletedTask;
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}
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protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
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{
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Task.Run(async () =>
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{
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await fetchWaitTask;
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var scores = new List<ScoreInfo>();
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for (int i = 0; i < 20; i++)
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{
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var score = TestResources.CreateTestScoreInfo();
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score.TotalScore += 10 - i;
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scores.Add(score);
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}
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scoresCallback?.Invoke(scores);
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Schedule(() => FetchCompleted = true);
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});
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return null;
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}
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}
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private partial class UnrankedSoloResultsScreen : SoloResultsScreen
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{
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public HotkeyRetryOverlay RetryOverlay;
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public UnrankedSoloResultsScreen(ScoreInfo score)
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: base(score)
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{
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AllowRetry = true;
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Score!.BeatmapInfo!.OnlineID = 0;
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Score.BeatmapInfo.Status = BeatmapOnlineStatus.Pending;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
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}
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}
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private class RulesetWithNoPerformanceCalculator : OsuRuleset
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{
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public override PerformanceCalculator CreatePerformanceCalculator() => null!;
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}
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}
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}
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