mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 10:57:51 +08:00
80 lines
3.3 KiB
C#
80 lines
3.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace osu.Game.Beatmaps.Timing
|
|
{
|
|
public class TimingInfo
|
|
{
|
|
public readonly List<ControlPoint> ControlPoints = new List<ControlPoint>();
|
|
|
|
public double BPMMaximum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
|
|
public double BPMMinimum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
|
|
public double BPMMode => BPMAt(ControlPoints.Where(c => c.BeatLength != 0).GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).First().First().Time);
|
|
|
|
public double BPMAt(double time)
|
|
{
|
|
return 60000 / BeatLengthAt(time);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finds the speed multiplier at a time.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the speed multiplier at.</param>
|
|
/// <returns>The speed multiplier.</returns>
|
|
public double SpeedMultiplierAt(double time)
|
|
{
|
|
ControlPoint overridePoint;
|
|
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
|
|
|
|
return overridePoint?.SpeedMultiplier ?? timingPoint?.SpeedMultiplier ?? 1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finds the beat length at a time. This is expressed in milliseconds.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the beat length at.</param>
|
|
/// <returns>The beat length.</returns>
|
|
public double BeatLengthAt(double time)
|
|
{
|
|
ControlPoint overridePoint;
|
|
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
|
|
|
|
return timingPoint.BeatLength;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finds the timing point at a time.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the timing point at.</param>
|
|
/// <param name="overridePoint">The timing point containing the velocity change of the returned timing point.</param>
|
|
/// <returns>The timing point.</returns>
|
|
public ControlPoint TimingPointAt(double time, out ControlPoint overridePoint)
|
|
{
|
|
overridePoint = null;
|
|
|
|
ControlPoint timingPoint = null;
|
|
foreach (var controlPoint in ControlPoints)
|
|
{
|
|
// Some beatmaps have the first timingPoint (accidentally) start after the first HitObject(s).
|
|
// This null check makes it so that the first ControlPoint that makes a timing change is used as
|
|
// the timingPoint for those HitObject(s).
|
|
if (controlPoint.Time <= time || timingPoint == null)
|
|
{
|
|
if (controlPoint.TimingChange)
|
|
{
|
|
timingPoint = controlPoint;
|
|
overridePoint = null;
|
|
}
|
|
else
|
|
overridePoint = controlPoint;
|
|
}
|
|
else break;
|
|
}
|
|
|
|
return timingPoint ?? new ControlPoint();
|
|
}
|
|
}
|
|
} |