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73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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/// <summary>
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/// A base class which runs <see cref="Player"/> test for all available rulesets.
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/// Steps to be run for each ruleset should be added via <see cref="AddCheckSteps"/>.
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/// </summary>
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public abstract class AllPlayersTestScene : RateAdjustedBeatmapTestScene
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{
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protected Player Player;
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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foreach (var r in rulesets.AvailableRulesets)
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{
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Player p = null;
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AddStep(r.Name, () => p = loadPlayerFor(r));
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AddUntilStep("player loaded", () =>
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{
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if (p?.IsLoaded == true)
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{
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p = null;
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return true;
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}
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return false;
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});
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AddCheckSteps();
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}
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OsuConfigManager manager;
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Dependencies.Cache(manager = new OsuConfigManager(LocalStorage));
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manager.GetBindable<double>(OsuSetting.DimLevel).Value = 1.0;
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}
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protected abstract void AddCheckSteps();
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private Player loadPlayerFor(RulesetInfo rulesetInfo)
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{
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Ruleset.Value = rulesetInfo;
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var ruleset = rulesetInfo.CreateInstance();
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var working = CreateWorkingBeatmap(rulesetInfo);
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Beatmap.Value = working;
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Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
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Player?.Exit();
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Player = null;
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Player = CreatePlayer(ruleset);
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LoadScreen(Player);
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return Player;
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}
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protected virtual Player CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false);
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}
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}
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