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osu-lazer/osu.Game/Graphics/Cursor/GameplayCursor.cs
2017-05-14 07:35:23 +03:00

141 lines
5.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Configuration;
namespace osu.Game.Graphics.Cursor
{
public class GameplayCursor : CursorContainer
{
protected override Drawable CreateCursor() => new OsuCursor();
public GameplayCursor()
{
Add(new CursorTrail { Depth = 1 });
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
ActiveCursor.Scale = new Vector2(1);
ActiveCursor.ScaleTo(1.2f, 100, EasingTypes.OutQuad);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
if (!state.Mouse.HasMainButtonPressed)
ActiveCursor.ScaleTo(1, 200, EasingTypes.OutQuad);
return base.OnMouseUp(state, args);
}
public class OsuCursor : Container
{
private Container cursorContainer;
private Bindable<double> cursorScale;
private Bindable<bool> autoCursorScale;
private float beatmapCircleSize;
private const float default_beatmap_cs = 5f;
private float autoScaleMultiplier => autoCursorScale ? (float)(1 - 0.7 * (beatmapCircleSize - 4) / 5) : 1f;
public OsuCursor()
{
Origin = Anchor.Centre;
Size = new Vector2(42);
}
[BackgroundDependencyLoader(permitNulls:true)]
private void load(OsuConfigManager config, OsuGame game)
{
Children = new Drawable[]
{
cursorContainer = new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = Size.X / 6,
BorderColour = Color4.White,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Pink.Opacity(0.5f),
Radius = 5,
},
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = Size.X / 3,
BorderColour = Color4.White.Opacity(0.5f),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
},
},
new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.1f),
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
},
},
}
},
};
beatmapCircleSize = game?.Beatmap?.Value.Beatmap.BeatmapInfo.Difficulty.CircleSize ?? default_beatmap_cs;
cursorScale = config.GetBindable<double>(OsuConfig.GameplayCursorSize);
autoCursorScale = config.GetBindable<bool>(OsuConfig.AutoCursorSize);
cursorScale.ValueChanged += newValue => calculateScale();
autoCursorScale.ValueChanged += newValue => calculateScale();
cursorScale.TriggerChange();
}
private void calculateScale()
{
cursorContainer.Scale = new Vector2(autoScaleMultiplier * (float)cursorScale);
}
}
}
}