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141 lines
5.5 KiB
C#
141 lines
5.5 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Game.Configuration;
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namespace osu.Game.Graphics.Cursor
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{
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public class GameplayCursor : CursorContainer
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{
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protected override Drawable CreateCursor() => new OsuCursor();
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public GameplayCursor()
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{
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Add(new CursorTrail { Depth = 1 });
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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ActiveCursor.Scale = new Vector2(1);
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ActiveCursor.ScaleTo(1.2f, 100, EasingTypes.OutQuad);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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if (!state.Mouse.HasMainButtonPressed)
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ActiveCursor.ScaleTo(1, 200, EasingTypes.OutQuad);
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return base.OnMouseUp(state, args);
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}
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public class OsuCursor : Container
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{
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private Container cursorContainer;
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private Bindable<double> cursorScale;
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private Bindable<bool> autoCursorScale;
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private float beatmapCircleSize;
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private const float default_beatmap_cs = 5f;
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private float autoScaleMultiplier => autoCursorScale ? (float)(1 - 0.7 * (beatmapCircleSize - 4) / 5) : 1f;
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public OsuCursor()
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{
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Origin = Anchor.Centre;
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Size = new Vector2(42);
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}
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[BackgroundDependencyLoader(permitNulls:true)]
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private void load(OsuConfigManager config, OsuGame game)
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{
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Children = new Drawable[]
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{
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cursorContainer = new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = Size.X / 6,
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BorderColour = Color4.White,
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Pink.Opacity(0.5f),
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Radius = 5,
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},
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = Size.X / 3,
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BorderColour = Color4.White.Opacity(0.5f),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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},
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.1f),
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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},
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},
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}
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},
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};
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beatmapCircleSize = game?.Beatmap?.Value.Beatmap.BeatmapInfo.Difficulty.CircleSize ?? default_beatmap_cs;
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cursorScale = config.GetBindable<double>(OsuConfig.GameplayCursorSize);
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autoCursorScale = config.GetBindable<bool>(OsuConfig.AutoCursorSize);
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cursorScale.ValueChanged += newValue => calculateScale();
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autoCursorScale.ValueChanged += newValue => calculateScale();
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cursorScale.TriggerChange();
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}
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private void calculateScale()
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{
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cursorContainer.Scale = new Vector2(autoScaleMultiplier * (float)cursorScale);
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}
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}
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}
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}
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