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osu-lazer/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs

46 lines
1.7 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
namespace osu.Game.Screens.Select.Carousel
{
/// <summary>
/// A group which ensures at least one child is selected (if the group itself is selected).
/// </summary>
public class CarouselGroupEagerSelect : CarouselGroup
{
public CarouselGroupEagerSelect()
{
State.ValueChanged += v =>
{
if (v == CarouselItemState.Selected)
{
foreach (var c in InternalChildren.Where(c => c.State.Value == CarouselItemState.Hidden))
c.State.Value = CarouselItemState.NotSelected;
if (InternalChildren.Any(c => c.Visible) && InternalChildren.All(c => c.State != CarouselItemState.Selected))
InternalChildren.First(c => c.Visible).State.Value = CarouselItemState.Selected;
}
};
}
protected override void ItemStateChanged(CarouselItem item, CarouselItemState value)
{
base.ItemStateChanged(item, value);
if (value == CarouselItemState.NotSelected)
{
if (Children.All(i => i.State != CarouselItemState.Selected))
{
var first = Children.FirstOrDefault(i => !i.Filtered);
if (first != null)
{
first.State.Value = CarouselItemState.Selected;
}
}
}
}
}
}