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osu-lazer/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs
Bartłomiej Dach 3c0b8af8f1
Allow unsubscribing from solo statistics updates
This is more of a safety item. To avoid potential duplicate key in
dictionary errors (and also avoid being slightly memory-leaky), allow
`SoloStatisticsWatcher` consumers to dispose of the subscriptions they
take out.
2022-12-28 08:07:48 +01:00

303 lines
13 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Models;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Solo;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Online
{
[HeadlessTest]
public partial class TestSceneSoloStatisticsWatcher : OsuTestScene
{
protected override bool UseOnlineAPI => false;
private SoloStatisticsWatcher watcher = null!;
[Resolved]
private SpectatorClient spectatorClient { get; set; } = null!;
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
private Action<GetUsersRequest>? handleGetUsersRequest;
private Action<GetUserRequest>? handleGetUserRequest;
private IDisposable? subscription;
private readonly Dictionary<(int userId, string rulesetName), UserStatistics> serverSideStatistics = new Dictionary<(int userId, string rulesetName), UserStatistics>();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("clear server-side stats", () => serverSideStatistics.Clear());
AddStep("set up request handling", () =>
{
handleGetUserRequest = null;
handleGetUsersRequest = null;
dummyAPI.HandleRequest = request =>
{
switch (request)
{
case GetUsersRequest getUsersRequest:
if (handleGetUsersRequest != null)
{
handleGetUsersRequest?.Invoke(getUsersRequest);
}
else
{
int userId = getUsersRequest.UserIds.Single();
var response = new GetUsersResponse
{
Users = new List<APIUser>
{
new APIUser
{
Id = userId,
RulesetsStatistics = new Dictionary<string, UserStatistics>
{
["osu"] = tryGetStatistics(userId, "osu"),
["taiko"] = tryGetStatistics(userId, "taiko"),
["fruits"] = tryGetStatistics(userId, "fruits"),
["mania"] = tryGetStatistics(userId, "mania"),
}
}
}
};
getUsersRequest.TriggerSuccess(response);
}
return true;
case GetUserRequest getUserRequest:
if (handleGetUserRequest != null)
{
handleGetUserRequest.Invoke(getUserRequest);
}
else
{
int userId = int.Parse(getUserRequest.Lookup);
string rulesetName = getUserRequest.Ruleset.ShortName;
var response = new APIUser
{
Id = userId,
Statistics = tryGetStatistics(userId, rulesetName)
};
getUserRequest.TriggerSuccess(response);
}
return true;
default:
return false;
}
};
});
AddStep("create watcher", () =>
{
Child = watcher = new SoloStatisticsWatcher();
});
}
private UserStatistics tryGetStatistics(int userId, string rulesetName)
=> serverSideStatistics.TryGetValue((userId, rulesetName), out var stats) ? stats : new UserStatistics();
[Test]
public void TestStatisticsUpdateFiredAfterRegistrationAddedAndScoreProcessed()
{
int userId = getUserId();
long scoreId = getScoreId();
setUpUser(userId);
var ruleset = new OsuRuleset().RulesetInfo;
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
AddUntilStep("update received", () => update != null);
AddAssert("values before are correct", () => update!.Before.TotalScore, () => Is.EqualTo(4_000_000));
AddAssert("values after are correct", () => update!.After.TotalScore, () => Is.EqualTo(5_000_000));
}
[Test]
public void TestStatisticsUpdateFiredAfterScoreProcessedAndRegistrationAdded()
{
int userId = getUserId();
setUpUser(userId);
long scoreId = getScoreId();
var ruleset = new OsuRuleset().RulesetInfo;
// note ordering - in this test processing completes *before* the registration is added.
feignScoreProcessing(userId, ruleset, 5_000_000);
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
AddUntilStep("update received", () => update != null);
AddAssert("values before are correct", () => update!.Before.TotalScore, () => Is.EqualTo(4_000_000));
AddAssert("values after are correct", () => update!.After.TotalScore, () => Is.EqualTo(5_000_000));
}
[Test]
public void TestStatisticsUpdateNotFiredIfUserLoggedOut()
{
int userId = getUserId();
setUpUser(userId);
long scoreId = getScoreId();
var ruleset = new OsuRuleset().RulesetInfo;
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("log out user", () => dummyAPI.Logout());
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
AddWaitStep("wait a bit", 5);
AddAssert("update not received", () => update == null);
AddStep("log in user", () => dummyAPI.Login("user", "password"));
}
[Test]
public void TestStatisticsUpdateNotFiredIfAnotherUserLoggedIn()
{
int userId = getUserId();
setUpUser(userId);
long scoreId = getScoreId();
var ruleset = new OsuRuleset().RulesetInfo;
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("change user", () => dummyAPI.LocalUser.Value = new APIUser { Id = getUserId() });
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
AddWaitStep("wait a bit", 5);
AddAssert("update not received", () => update == null);
}
[Test]
public void TestStatisticsUpdateNotFiredIfScoreIdDoesNotMatch()
{
int userId = getUserId();
setUpUser(userId);
long scoreId = getScoreId();
var ruleset = new OsuRuleset().RulesetInfo;
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("signal another score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, getScoreId()));
AddWaitStep("wait a bit", 5);
AddAssert("update not received", () => update == null);
}
// the behaviour exercised in this test may not be final, it is mostly assumed for simplicity.
// in the long run we may want each score's update to be entirely isolated from others, rather than have prior unobserved updates merge into the latest.
[Test]
public void TestIgnoredScoreUpdateIsMergedIntoNextOne()
{
int userId = getUserId();
setUpUser(userId);
long firstScoreId = getScoreId();
var ruleset = new OsuRuleset().RulesetInfo;
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, firstScoreId));
long secondScoreId = getScoreId();
feignScoreProcessing(userId, ruleset, 6_000_000);
SoloStatisticsUpdate? update = null;
registerForUpdates(secondScoreId, ruleset, receivedUpdate => update = receivedUpdate);
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, secondScoreId));
AddUntilStep("update received", () => update != null);
AddAssert("values before are correct", () => update!.Before.TotalScore, () => Is.EqualTo(4_000_000));
AddAssert("values after are correct", () => update!.After.TotalScore, () => Is.EqualTo(6_000_000));
}
[Test]
public void TestStatisticsUpdateNotFiredAfterSubscriptionDisposal()
{
int userId = getUserId();
setUpUser(userId);
long scoreId = getScoreId();
var ruleset = new OsuRuleset().RulesetInfo;
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
AddStep("unsubscribe", () => subscription!.Dispose());
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
AddWaitStep("wait a bit", 5);
AddAssert("update not received", () => update == null);
}
private int nextUserId = 2000;
private long nextScoreId = 50000;
private int getUserId() => ++nextUserId;
private long getScoreId() => ++nextScoreId;
private void setUpUser(int userId)
{
AddStep("fetch initial stats", () =>
{
serverSideStatistics[(userId, "osu")] = new UserStatistics { TotalScore = 4_000_000 };
serverSideStatistics[(userId, "taiko")] = new UserStatistics { TotalScore = 3_000_000 };
serverSideStatistics[(userId, "fruits")] = new UserStatistics { TotalScore = 2_000_000 };
serverSideStatistics[(userId, "mania")] = new UserStatistics { TotalScore = 1_000_000 };
dummyAPI.LocalUser.Value = new APIUser { Id = userId };
});
}
private void registerForUpdates(long scoreId, RulesetInfo rulesetInfo, Action<SoloStatisticsUpdate> onUpdateReady) =>
AddStep("register for updates", () => subscription = watcher.RegisterForStatisticsUpdateAfter(
new ScoreInfo(Beatmap.Value.BeatmapInfo, new OsuRuleset().RulesetInfo, new RealmUser())
{
Ruleset = rulesetInfo,
OnlineID = scoreId
},
onUpdateReady));
private void feignScoreProcessing(int userId, RulesetInfo rulesetInfo, long newTotalScore)
=> AddStep("feign score processing", () => serverSideStatistics[(userId, rulesetInfo.ShortName)] = new UserStatistics { TotalScore = newTotalScore });
}
}