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82e7643df5
Of note, I've disabled IPC on visual test runners as we generally don't use IPC in these cases. Having it set means that the game will not open while visual tests are open, which has been a complaint from devs in the past.
195 lines
8.2 KiB
C#
195 lines
8.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Runtime.Versioning;
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using osu.Desktop.LegacyIpc;
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using osu.Framework;
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using osu.Framework.Development;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game;
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using osu.Game.IPC;
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using osu.Game.Tournament;
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using SDL2;
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using Squirrel;
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namespace osu.Desktop
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{
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public static class Program
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{
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#if DEBUG
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private const string base_game_name = @"osu-development";
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#else
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private const string base_game_name = @"osu";
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#endif
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private static LegacyTcpIpcProvider? legacyIpc;
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[STAThread]
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public static void Main(string[] args)
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{
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/*
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* WARNING: DO NOT PLACE **ANY** CODE ABOVE THE FOLLOWING BLOCK!
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*
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* Logic handling Squirrel MUST run before EVERYTHING if you do not want to break it.
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* To be more precise: Squirrel is internally using a rather... crude method to determine whether it is running under NUnit,
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* namely by checking loaded assemblies:
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* https://github.com/clowd/Clowd.Squirrel/blob/24427217482deeeb9f2cacac555525edfc7bd9ac/src/Squirrel/SimpleSplat/PlatformModeDetector.cs#L17-L32
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*
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* If it finds ANY assembly from the ones listed above - REGARDLESS of the reason why it is loaded -
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* the app will then do completely broken things like:
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* - not creating system shortcuts (as the logic is if'd out if "running tests")
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* - not exiting after the install / first-update / uninstall hooks are ran (as the `Environment.Exit()` calls are if'd out if "running tests")
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*/
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if (OperatingSystem.IsWindows())
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{
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var windowsVersion = Environment.OSVersion.Version;
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// While .NET 6 still supports Windows 7 and above, we are limited by realm currently, as they choose to only support 8.1 and higher.
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// See https://www.mongodb.com/docs/realm/sdk/dotnet/#supported-platforms
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if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2))
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{
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// If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider
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// disabling it ourselves.
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// We could also better detect compatibility mode if required:
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// https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730
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SDL.SDL_ShowSimpleMessageBox(SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR,
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"Your operating system is too old to run osu!",
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"This version of osu! requires at least Windows 8.1 to run.\n"
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+ "Please upgrade your operating system or consider using an older version of osu!.\n\n"
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+ "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!", IntPtr.Zero);
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return;
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}
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setupSquirrel();
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}
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// NVIDIA profiles are based on the executable name of a process.
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// Lazer and stable share the same executable name.
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// Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup.
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NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
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// Back up the cwd before DesktopGameHost changes it
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string cwd = Environment.CurrentDirectory;
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string gameName = base_game_name;
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bool tournamentClient = false;
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foreach (string arg in args)
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{
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string[] split = arg.Split('=');
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string key = split[0];
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string val = split.Length > 1 ? split[1] : string.Empty;
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switch (key)
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{
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case "--tournament":
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tournamentClient = true;
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break;
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case "--debug-client-id":
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if (!DebugUtils.IsDebugBuild)
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throw new InvalidOperationException("Cannot use this argument in a non-debug build.");
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if (!int.TryParse(val, out int clientID))
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throw new ArgumentException("Provided client ID must be an integer.");
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gameName = $"{base_game_name}-{clientID}";
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break;
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}
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}
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using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null }))
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{
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if (!host.IsPrimaryInstance)
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{
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if (trySendIPCMessage(host, cwd, args))
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return;
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// we want to allow multiple instances to be started when in debug.
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if (!DebugUtils.IsDebugBuild)
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{
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Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
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return;
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}
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}
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if (host.IsPrimaryInstance)
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{
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try
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{
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Logger.Log("Starting legacy IPC provider...");
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legacyIpc = new LegacyTcpIpcProvider();
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legacyIpc.Bind();
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}
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catch (Exception ex)
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{
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Logger.Error(ex, "Failed to start legacy IPC provider");
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}
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}
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if (tournamentClient)
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host.Run(new TournamentGame());
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else
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host.Run(new OsuGameDesktop(args));
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}
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}
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private static bool trySendIPCMessage(IIpcHost host, string cwd, string[] args)
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{
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if (args.Length == 1 && args[0].StartsWith(OsuGameBase.OSU_PROTOCOL, StringComparison.Ordinal))
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{
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var osuSchemeLinkHandler = new OsuSchemeLinkIPCChannel(host);
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if (!osuSchemeLinkHandler.HandleLinkAsync(args[0]).Wait(3000))
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throw new IPCTimeoutException(osuSchemeLinkHandler.GetType());
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return true;
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}
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if (args.Length > 0 && args[0].Contains('.')) // easy way to check for a file import in args
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{
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var importer = new ArchiveImportIPCChannel(host);
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foreach (string file in args)
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{
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Console.WriteLine(@"Importing {0}", file);
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if (!importer.ImportAsync(Path.GetFullPath(file, cwd)).Wait(3000))
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throw new IPCTimeoutException(importer.GetType());
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}
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return true;
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}
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return false;
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}
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[SupportedOSPlatform("windows")]
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private static void setupSquirrel()
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{
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SquirrelAwareApp.HandleEvents(onInitialInstall: (_, tools) =>
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{
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tools.CreateShortcutForThisExe();
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tools.CreateUninstallerRegistryEntry();
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}, onAppUpdate: (_, tools) =>
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{
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tools.CreateUninstallerRegistryEntry();
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}, onAppUninstall: (_, tools) =>
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{
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tools.RemoveShortcutForThisExe();
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tools.RemoveUninstallerRegistryEntry();
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}, onEveryRun: (_, _, _) =>
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{
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// While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently
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// causes the right-click context menu to function incorrectly.
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//
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// This may turn out to be non-required after an alternative solution is implemented.
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// see https://github.com/clowd/Clowd.Squirrel/issues/24
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// tools.SetProcessAppUserModelId();
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});
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}
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}
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}
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