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42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Game.Online.Multiplayer;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public abstract class MultiplayerRoomComposite : OnlinePlayComposite
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{
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[CanBeNull]
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protected MultiplayerRoom Room => Client.Room;
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[Resolved]
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protected StatefulMultiplayerClient Client { get; private set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Client.RoomUpdated += OnRoomUpdated;
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OnRoomUpdated();
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}
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/// <summary>
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/// Invoked when any change occurs to the multiplayer room.
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/// </summary>
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protected virtual void OnRoomUpdated()
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{
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}
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protected override void Dispose(bool isDisposing)
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{
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if (Client != null)
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Client.RoomUpdated -= OnRoomUpdated;
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base.Dispose(isDisposing);
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}
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}
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}
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