mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 17:17:24 +08:00
153 lines
4.7 KiB
C#
153 lines
4.7 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
|
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Platform;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Database;
|
|
using osu.Game.Modes;
|
|
using osu.Game.Modes.Objects;
|
|
using osu.Game.Modes.Objects.Drawables;
|
|
using osu.Game.Screens.Backgrounds;
|
|
using OpenTK.Input;
|
|
using MouseState = osu.Framework.Input.MouseState;
|
|
using OpenTK;
|
|
using osu.Framework.GameModes;
|
|
|
|
namespace osu.Game.Screens.Play
|
|
{
|
|
public class Player : OsuGameMode
|
|
{
|
|
public bool Autoplay;
|
|
|
|
protected override BackgroundMode CreateBackground() => null;
|
|
|
|
internal override bool ShowOverlays => false;
|
|
|
|
public BeatmapInfo BeatmapInfo;
|
|
|
|
public PlayMode PreferredPlayMode;
|
|
|
|
private IAdjustableClock sourceClock;
|
|
|
|
private Ruleset ruleset;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuGameBase game)
|
|
{
|
|
try
|
|
{
|
|
if (Beatmap == null)
|
|
Beatmap = beatmaps.GetWorkingBeatmap(BeatmapInfo);
|
|
}
|
|
catch
|
|
{
|
|
//couldn't load, hard abort!
|
|
Exit();
|
|
return;
|
|
}
|
|
|
|
AudioTrack track = Beatmap.Track;
|
|
|
|
if (track != null)
|
|
{
|
|
audio.Track.SetExclusive(track);
|
|
sourceClock = track;
|
|
}
|
|
|
|
sourceClock = (IAdjustableClock)track ?? new StopwatchClock();
|
|
Clock = new InterpolatingFramedClock(sourceClock);
|
|
|
|
Schedule(() =>
|
|
{
|
|
sourceClock.Reset();
|
|
sourceClock.Start();
|
|
});
|
|
|
|
var beatmap = Beatmap.Beatmap;
|
|
|
|
if (beatmap.BeatmapInfo?.Mode > PlayMode.Osu)
|
|
{
|
|
//we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor.
|
|
Exit();
|
|
return;
|
|
}
|
|
|
|
PlayMode usablePlayMode = beatmap.BeatmapInfo?.Mode > PlayMode.Osu ? beatmap.BeatmapInfo.Mode : PreferredPlayMode;
|
|
|
|
ruleset = Ruleset.GetRuleset(usablePlayMode);
|
|
|
|
var scoreOverlay = ruleset.CreateScoreOverlay();
|
|
var hitRenderer = ruleset.CreateHitRendererWith(beatmap.HitObjects);
|
|
|
|
hitRenderer.OnHit += delegate (HitObject h) { scoreOverlay.OnHit(h); };
|
|
hitRenderer.OnMiss += delegate (HitObject h) { scoreOverlay.OnMiss(h); };
|
|
|
|
if (Autoplay)
|
|
hitRenderer.Schedule(() => hitRenderer.DrawableObjects.ForEach(h => h.State = ArmedState.Armed));
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
new PlayerInputManager(game.Host)
|
|
{
|
|
PassThrough = false,
|
|
Children = new Drawable[]
|
|
{
|
|
hitRenderer,
|
|
}
|
|
},
|
|
scoreOverlay,
|
|
};
|
|
}
|
|
|
|
protected override void OnEntering(GameMode last)
|
|
{
|
|
base.OnEntering(last);
|
|
|
|
(Background as BackgroundModeBeatmap)?.BlurTo(Vector2.Zero, 1000);
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
Clock.ProcessFrame();
|
|
}
|
|
|
|
class PlayerInputManager : UserInputManager
|
|
{
|
|
public PlayerInputManager(BasicGameHost host)
|
|
: base(host)
|
|
{
|
|
}
|
|
|
|
bool leftViaKeyboard;
|
|
bool rightViaKeyboard;
|
|
|
|
protected override void TransformState(InputState state)
|
|
{
|
|
base.TransformState(state);
|
|
|
|
MouseState mouse = (MouseState)state.Mouse;
|
|
|
|
if (state.Keyboard != null)
|
|
{
|
|
leftViaKeyboard = state.Keyboard.Keys.Contains(Key.Z);
|
|
rightViaKeyboard = state.Keyboard.Keys.Contains(Key.X);
|
|
}
|
|
|
|
if (state.Mouse != null)
|
|
{
|
|
if (leftViaKeyboard) mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
|
|
if (rightViaKeyboard) mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
} |