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osu-lazer/osu.Game/Screens/Play/HUD/SkinnableInfo.cs
2021-05-11 18:39:14 +09:00

65 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Extensions;
using osu.Game.IO.Serialization;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// Serialised information governing custom changes to an <see cref="ISkinSerialisable"/>.
/// </summary>
[Serializable]
public class SkinnableInfo : IJsonSerializable
{
public Type Type { get; set; }
public Vector2 Position { get; set; }
public float Rotation { get; set; }
public Vector2 Scale { get; set; }
public Anchor Anchor { get; set; }
public Anchor Origin { get; set; }
public List<SkinnableInfo> Children { get; } = new List<SkinnableInfo>();
public SkinnableInfo()
{
}
public SkinnableInfo(Drawable component)
{
Type = component.GetType();
Position = component.Position;
Rotation = component.Rotation;
Scale = component.Scale;
Anchor = component.Anchor;
Origin = component.Origin;
if (component is Container container)
{
foreach (var child in container.Children.OfType<ISkinSerialisable>().OfType<Drawable>())
Children.Add(child.CreateSerialisedInformation());
}
}
public Drawable CreateInstance()
{
Drawable d = (Drawable)Activator.CreateInstance(Type);
d.ApplySerialisedInformation(this);
return d;
}
}
}