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78 lines
2.0 KiB
C#
78 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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public abstract class HitErrorMeter : CompositeDrawable
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{
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protected readonly HitWindows HitWindows;
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[Resolved]
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private ScoreProcessor processor { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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protected HitErrorMeter(HitWindows hitWindows)
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{
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HitWindows = hitWindows;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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processor.NewJudgement += onNewJudgement;
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}
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private void onNewJudgement(JudgementResult result)
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{
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if (result.HitObject.HitWindows?.WindowFor(HitResult.Miss) == 0)
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return;
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OnNewJudgement(result);
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}
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protected abstract void OnNewJudgement(JudgementResult judgement);
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protected Color4 GetColourForHitResult(HitResult result)
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{
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switch (result)
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{
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case HitResult.Miss:
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return colours.Red;
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case HitResult.Meh:
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return colours.Yellow;
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case HitResult.Ok:
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return colours.Green;
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case HitResult.Good:
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return colours.GreenLight;
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case HitResult.Great:
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return colours.Blue;
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default:
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return colours.BlueLight;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (processor != null)
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processor.NewJudgement -= onNewJudgement;
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}
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}
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}
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