1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 04:27:34 +08:00
osu-lazer/osu.Game/Screens/Edit/DeleteDifficultyConfirmationDialog.cs
mk56-spn 908651cc11 make ResetConfirmDialog properly utilise its parent's logic
Adjust name of `DeleteAction` to `DangerousAction`
2023-03-05 20:57:26 +01:00

19 lines
585 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Edit
{
public partial class DeleteDifficultyConfirmationDialog : DangerousActionDialog
{
public DeleteDifficultyConfirmationDialog(BeatmapInfo beatmapInfo, Action deleteAction)
{
BodyText = $"\"{beatmapInfo.DifficultyName}\" difficulty";
DangerousAction = deleteAction;
}
}
}