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f5f545df62
Which should allow you to change the color palette in the future for skinning purposes.
78 lines
2.7 KiB
C#
78 lines
2.7 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.Options
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{
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public abstract class OptionsSection : Container
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{
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protected FlowContainer content;
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protected override Container<Drawable> Content => content;
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public abstract FontAwesome Icon { get; }
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public abstract string Header { get; }
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private SpriteText headerLabel;
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public OptionsSection()
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{
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Margin = new MarginPadding { Top = 20 };
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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const int headerSize = 26, headerMargin = 25;
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const int borderSize = 2;
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AddInternal(new Drawable[]
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{
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new Box
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{
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Colour = new Color4(0, 0, 0, 255),
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RelativeSizeAxes = Axes.X,
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Height = borderSize,
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},
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new Container
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{
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Padding = new MarginPadding
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{
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Top = 20 + borderSize,
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Left = OptionsOverlay.CONTENT_MARGINS,
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Right = OptionsOverlay.CONTENT_MARGINS,
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Bottom = 10,
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},
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new[]
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{
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headerLabel = new SpriteText
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{
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TextSize = headerSize,
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Text = Header,
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},
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content = new FlowContainer
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{
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Margin = new MarginPadding { Top = headerSize + headerMargin },
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Direction = FlowDirection.VerticalOnly,
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Spacing = new Vector2(0, 50),
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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},
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}
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},
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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headerLabel.Colour = colours.Pink;
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}
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}
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} |