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osu-lazer/osu.Game.Rulesets.Mania/Skinning/ManiaSkinConfigExtensions.cs
2022-11-09 13:58:58 +09:00

22 lines
984 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning
{
public static class ManiaSkinConfigExtensions
{
/// <summary>
/// Retrieve a per-column-count skin configuration.
/// </summary>
/// <param name="skin">The skin from which configuration is retrieved.</param>
/// <param name="lookup">The value to retrieve.</param>
/// <param name="columnIndex">If not null, denotes the index of the column to which the entry applies.</param>
public static IBindable<T>? GetManiaSkinConfig<T>(this ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? columnIndex = null)
where T : notnull
=> skin.GetConfig<ManiaSkinConfigurationLookup, T>(new ManiaSkinConfigurationLookup(lookup, columnIndex));
}
}