1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-17 06:02:55 +08:00
osu-lazer/osu.Game/Screens/Edit/Timing/EffectSection.cs

50 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Screens.Edit.Timing
{
internal class EffectSection : Section<EffectControlPoint>
{
private LabelledSwitchButton kiai;
private LabelledSwitchButton omitBarLine;
[BackgroundDependencyLoader]
private void load()
{
Flow.AddRange(new[]
{
kiai = new LabelledSwitchButton { Label = "Kiai Time" },
omitBarLine = new LabelledSwitchButton { Label = "Skip Bar Line" },
});
}
protected override void OnControlPointChanged(ValueChangedEvent<EffectControlPoint> point)
{
if (point.NewValue != null)
{
kiai.Current = point.NewValue.KiaiModeBindable;
kiai.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
omitBarLine.Current = point.NewValue.OmitFirstBarLineBindable;
omitBarLine.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
}
}
protected override EffectControlPoint CreatePoint()
{
var reference = Beatmap.ControlPointInfo.EffectPointAt(SelectedGroup.Value.Time);
return new EffectControlPoint
{
KiaiMode = reference.KiaiMode,
OmitFirstBarLine = reference.OmitFirstBarLine
};
}
}
}