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osu-lazer/osu.Game.Tests/Visual/TestCaseEditorSummaryTimeline.cs
Dean Herbert dc9c474033 Move all TestCases to Testing project
This allows tests to successfully retrieve rulesets, as they are referenced.
2017-10-23 19:32:02 +09:00

94 lines
3.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using OpenTK;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Framework.Configuration;
namespace osu.Game.Tests.Visual
{
internal class TestCaseEditorSummaryTimeline : OsuTestCase
{
private const int length = 60000;
private readonly Random random;
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) };
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public TestCaseEditorSummaryTimeline()
{
random = new Random(1337);
SummaryTimeline summaryTimeline;
Add(summaryTimeline = new SummaryTimeline
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 50)
});
summaryTimeline.Beatmap.BindTo(beatmap);
AddStep("New beatmap", newBeatmap);
newBeatmap();
}
private void newBeatmap()
{
var b = new Beatmap();
for (int i = 0; i < random.Next(1, 10); i++)
b.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { Time = random.Next(0, length) });
for (int i = 0; i < random.Next(1, 5); i++)
b.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { Time = random.Next(0, length) });
for (int i = 0; i < random.Next(1, 5); i++)
b.ControlPointInfo.EffectPoints.Add(new EffectControlPoint { Time = random.Next(0, length) });
for (int i = 0; i < random.Next(1, 5); i++)
b.ControlPointInfo.SoundPoints.Add(new SoundControlPoint { Time = random.Next(0, length) });
b.BeatmapInfo.Bookmarks = new int[random.Next(10, 30)];
for (int i = 0; i < b.BeatmapInfo.Bookmarks.Length; i++)
b.BeatmapInfo.Bookmarks[i] = random.Next(0, length);
beatmap.Value = new TestWorkingBeatmap(b);
}
private class TestWorkingBeatmap : WorkingBeatmap
{
private readonly Beatmap beatmap;
public TestWorkingBeatmap(Beatmap beatmap)
: base(beatmap.BeatmapInfo)
{
this.beatmap = beatmap;
}
protected override Texture GetBackground() => null;
protected override Beatmap GetBeatmap() => beatmap;
protected override Track GetTrack() => new TestTrack();
private class TestTrack : TrackVirtual
{
public TestTrack()
{
Length = length;
}
}
}
}
}