mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 03:52:55 +08:00
348083f589
Removes explicit initial state setting in DrawableOsuHitObjects.
141 lines
4.7 KiB
C#
141 lines
4.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
|
using OpenTK;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Osu.Judgements;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|
{
|
|
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
|
{
|
|
public ApproachCircle ApproachCircle;
|
|
private readonly CirclePiece circle;
|
|
private readonly RingPiece ring;
|
|
private readonly FlashPiece flash;
|
|
private readonly ExplodePiece explode;
|
|
private readonly NumberPiece number;
|
|
private readonly GlowPiece glow;
|
|
|
|
public DrawableHitCircle(OsuHitObject h) : base(h)
|
|
{
|
|
Origin = Anchor.Centre;
|
|
|
|
Position = HitObject.StackedPosition;
|
|
Scale = new Vector2(HitObject.Scale);
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
glow = new GlowPiece
|
|
{
|
|
Colour = AccentColour
|
|
},
|
|
circle = new CirclePiece
|
|
{
|
|
Colour = AccentColour,
|
|
Hit = () =>
|
|
{
|
|
if (AllJudged)
|
|
return false;
|
|
|
|
UpdateJudgement(true);
|
|
return true;
|
|
},
|
|
},
|
|
number = new NumberPiece
|
|
{
|
|
Text = h is Spinner ? "S" : (HitObject.ComboIndex + 1).ToString(),
|
|
},
|
|
ring = new RingPiece(),
|
|
flash = new FlashPiece(),
|
|
explode = new ExplodePiece
|
|
{
|
|
Colour = AccentColour,
|
|
},
|
|
ApproachCircle = new ApproachCircle
|
|
{
|
|
Alpha = 0,
|
|
Scale = new Vector2(4),
|
|
Colour = AccentColour,
|
|
}
|
|
};
|
|
|
|
//may not be so correct
|
|
Size = circle.DrawSize;
|
|
}
|
|
|
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
|
{
|
|
if (!userTriggered)
|
|
{
|
|
if (timeOffset > HitObject.HitWindowFor(HitResult.Meh))
|
|
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
|
|
return;
|
|
}
|
|
|
|
AddJudgement(new OsuJudgement
|
|
{
|
|
Result = HitObject.ScoreResultForOffset(Math.Abs(timeOffset)),
|
|
PositionOffset = Vector2.Zero //todo: set to correct value
|
|
});
|
|
}
|
|
|
|
protected override void UpdatePreemptState()
|
|
{
|
|
base.UpdatePreemptState();
|
|
|
|
ApproachCircle.FadeIn(Math.Min(TIME_FADEIN * 2, TIME_PREEMPT));
|
|
ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT);
|
|
}
|
|
|
|
protected override void UpdateCurrentState(ArmedState state)
|
|
{
|
|
double duration = ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime) - HitObject.StartTime;
|
|
|
|
glow.Delay(duration).FadeOut(400);
|
|
|
|
switch (state)
|
|
{
|
|
case ArmedState.Idle:
|
|
this.Delay(duration + TIME_PREEMPT).FadeOut(TIME_FADEOUT);
|
|
Expire(true);
|
|
break;
|
|
case ArmedState.Miss:
|
|
ApproachCircle.FadeOut(50);
|
|
this.FadeOut(TIME_FADEOUT / 5);
|
|
Expire();
|
|
break;
|
|
case ArmedState.Hit:
|
|
ApproachCircle.FadeOut(50);
|
|
|
|
const double flash_in = 40;
|
|
flash.FadeTo(0.8f, flash_in)
|
|
.Then()
|
|
.FadeOut(100);
|
|
|
|
explode.FadeIn(flash_in);
|
|
|
|
using (BeginDelayedSequence(flash_in, true))
|
|
{
|
|
//after the flash, we can hide some elements that were behind it
|
|
ring.FadeOut();
|
|
circle.FadeOut();
|
|
number.FadeOut();
|
|
|
|
this.FadeOut(800)
|
|
.ScaleTo(Scale * 1.5f, 400, Easing.OutQuad);
|
|
}
|
|
|
|
Expire();
|
|
break;
|
|
}
|
|
}
|
|
|
|
public Drawable ProxiedLayer => ApproachCircle;
|
|
}
|
|
}
|