mirror of
https://github.com/ppy/osu.git
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164 lines
5.4 KiB
C#
164 lines
5.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Screens;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Screens.Backgrounds;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Menu
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{
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public class IntroWelcome : IntroScreen
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{
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protected override string BeatmapHash => "64e00d7022195959bfa3109d09c2e2276c8f12f486b91fcf6175583e973b48f2";
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protected override string BeatmapFile => "welcome.osz";
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private const double delay_step_two = 2142;
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private Sample welcome;
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private Sample pianoReverb;
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protected override string SeeyaSampleName => "Intro/Welcome/seeya";
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protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false)
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{
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Alpha = 0,
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};
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private BackgroundScreenDefault background;
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public IntroWelcome([CanBeNull] Func<MainMenu> createNextScreen = null)
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: base(createNextScreen)
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{
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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if (MenuVoice.Value)
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welcome = audio.Samples.Get(@"Intro/Welcome/welcome");
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pianoReverb = audio.Samples.Get(@"Intro/Welcome/welcome_piano");
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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if (!resuming)
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{
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Track.Looping = true;
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LoadComponentAsync(new WelcomeIntroSequence
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{
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RelativeSizeAxes = Axes.Both
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}, intro =>
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{
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PrepareMenuLoad();
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AddInternal(intro);
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welcome?.Play();
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var reverbChannel = pianoReverb?.Play();
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if (reverbChannel != null)
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intro.LogoVisualisation.AddAmplitudeSource(reverbChannel);
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Scheduler.AddDelayed(() =>
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{
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StartTrack();
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// this classic intro loops forever.
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if (UsingThemedIntro)
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Track.Looping = true;
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const float fade_in_time = 200;
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logo.ScaleTo(1);
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logo.FadeIn(fade_in_time);
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background.FadeIn(fade_in_time);
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LoadMenu();
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}, delay_step_two);
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});
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}
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}
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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background.FadeOut(100);
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}
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private class WelcomeIntroSequence : Container
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{
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private Sprite welcomeText;
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private Container scaleContainer;
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public LogoVisualisation LogoVisualisation { get; private set; }
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Origin = Anchor.Centre;
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Anchor = Anchor.Centre;
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Children = new Drawable[]
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{
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scaleContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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LogoVisualisation = new LogoVisualisation
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.DarkBlue,
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Size = new Vector2(0.96f)
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},
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(480),
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Colour = Color4.Black
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},
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welcomeText = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = textures.Get(@"Intro/Welcome/welcome_text")
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},
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}
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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using (BeginDelayedSequence(0))
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{
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scaleContainer.ScaleTo(0.9f).ScaleTo(1, delay_step_two).OnComplete(_ => Expire());
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scaleContainer.FadeInFromZero(1800);
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welcomeText.ScaleTo(new Vector2(1, 0)).ScaleTo(Vector2.One, 400, Easing.Out);
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}
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}
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}
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}
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}
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