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fbb76ba598
This way `VerifyScreen` is decoupled from which options `VisibilitySection` provides. Bindings are a bit less neat, though.
60 lines
1.9 KiB
C#
60 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Screens.Edit.Verify
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{
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[Cached]
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public class VerifyScreen : EditorRoundedScreen
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{
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public readonly Bindable<Issue> SelectedIssue = new Bindable<Issue>();
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public readonly Bindable<DifficultyRating> InterpretedDifficulty = new Bindable<DifficultyRating>();
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public readonly BindableList<IssueType> HiddenIssueTypes = new BindableList<IssueType> { IssueType.Negligible };
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public IssueList IssueList { get; private set; }
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public VerifyScreen()
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: base(EditorScreenMode.Verify)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InterpretedDifficulty.Default = EditorBeatmap.BeatmapInfo.DifficultyRating;
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InterpretedDifficulty.SetDefault();
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IssueList = new IssueList();
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 200),
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},
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Content = new[]
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{
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new Drawable[]
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{
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IssueList,
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new IssueSettings(),
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},
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}
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}
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};
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}
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}
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}
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