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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs
Alden Wu 48911b956a Remove ClearTransformsAfter call
A bit weird only having one call on its own; probably deserves an
entire PR dedicated to adding ClearTransformsAfter calls
2022-07-10 17:07:21 -07:00

110 lines
3.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public class LegacyFollowCircle : CompositeDrawable
{
[Resolved(canBeNull: true)]
private DrawableHitObject? parentObject { get; set; }
public LegacyFollowCircle(Drawable animationContent)
{
// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
animationContent.Scale *= 0.5f;
animationContent.Anchor = Anchor.Centre;
animationContent.Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
InternalChild = animationContent;
}
[BackgroundDependencyLoader]
private void load()
{
if (parentObject != null)
{
var slider = (DrawableSlider)parentObject;
slider.Tracking.BindValueChanged(trackingChanged, true);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (parentObject != null)
{
parentObject.HitObjectApplied += onHitObjectApplied;
onHitObjectApplied(parentObject);
parentObject.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(parentObject, parentObject.State.Value);
}
}
private void trackingChanged(ValueChangedEvent<bool> tracking)
{
Debug.Assert(parentObject != null);
if (parentObject.Judged)
return;
const float scale_duration = 180f;
const float fade_duration = 90f;
double maxScaleDuration = parentObject.HitStateUpdateTime - Time.Current;
double realScaleDuration = scale_duration;
if (tracking.NewValue && maxScaleDuration < realScaleDuration && maxScaleDuration >= 0)
realScaleDuration = maxScaleDuration;
double realFadeDuration = fade_duration * realScaleDuration / fade_duration;
this.ScaleTo(tracking.NewValue ? DrawableSliderBall.FOLLOW_AREA : 1f, realScaleDuration, Easing.OutQuad)
.FadeTo(tracking.NewValue ? 1f : 0f, realFadeDuration, Easing.OutQuad);
}
private void onHitObjectApplied(DrawableHitObject drawableObject)
{
this.ScaleTo(1f)
.FadeOut();
}
private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state)
{
// see comment in LegacySliderBall.updateStateTransforms
if (drawableObject is not DrawableSlider)
return;
const float shrink_duration = 200f;
const float fade_delay = 175f;
const float fade_duration = 35f;
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
{
this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 0.75f, shrink_duration, Easing.OutQuad)
.Delay(fade_delay)
.FadeOut(fade_duration);
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (parentObject != null)
{
parentObject.HitObjectApplied -= onHitObjectApplied;
parentObject.ApplyCustomUpdateState -= updateStateTransforms;
}
}
}
}