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48911b956a
A bit weird only having one call on its own; probably deserves an entire PR dedicated to adding ClearTransformsAfter calls
110 lines
3.8 KiB
C#
110 lines
3.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public class LegacyFollowCircle : CompositeDrawable
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{
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[Resolved(canBeNull: true)]
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private DrawableHitObject? parentObject { get; set; }
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public LegacyFollowCircle(Drawable animationContent)
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{
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// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
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animationContent.Scale *= 0.5f;
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animationContent.Anchor = Anchor.Centre;
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animationContent.Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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InternalChild = animationContent;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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if (parentObject != null)
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{
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var slider = (DrawableSlider)parentObject;
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slider.Tracking.BindValueChanged(trackingChanged, true);
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (parentObject != null)
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{
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parentObject.HitObjectApplied += onHitObjectApplied;
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onHitObjectApplied(parentObject);
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parentObject.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(parentObject, parentObject.State.Value);
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}
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}
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private void trackingChanged(ValueChangedEvent<bool> tracking)
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{
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Debug.Assert(parentObject != null);
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if (parentObject.Judged)
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return;
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const float scale_duration = 180f;
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const float fade_duration = 90f;
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double maxScaleDuration = parentObject.HitStateUpdateTime - Time.Current;
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double realScaleDuration = scale_duration;
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if (tracking.NewValue && maxScaleDuration < realScaleDuration && maxScaleDuration >= 0)
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realScaleDuration = maxScaleDuration;
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double realFadeDuration = fade_duration * realScaleDuration / fade_duration;
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this.ScaleTo(tracking.NewValue ? DrawableSliderBall.FOLLOW_AREA : 1f, realScaleDuration, Easing.OutQuad)
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.FadeTo(tracking.NewValue ? 1f : 0f, realFadeDuration, Easing.OutQuad);
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}
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private void onHitObjectApplied(DrawableHitObject drawableObject)
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{
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this.ScaleTo(1f)
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.FadeOut();
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}
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private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state)
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{
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// see comment in LegacySliderBall.updateStateTransforms
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if (drawableObject is not DrawableSlider)
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return;
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const float shrink_duration = 200f;
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const float fade_delay = 175f;
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const float fade_duration = 35f;
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
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{
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this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 0.75f, shrink_duration, Easing.OutQuad)
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.Delay(fade_delay)
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.FadeOut(fade_duration);
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (parentObject != null)
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{
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parentObject.HitObjectApplied -= onHitObjectApplied;
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parentObject.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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}
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}
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