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osu-lazer/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs
2024-12-27 11:01:47 +01:00

30 lines
772 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Pippidon.Objects
{
public class PippidonHitObject : HitObject, IHasPosition
{
public override Judgement CreateJudgement() => new Judgement();
public Vector2 Position { get; set; }
public float X
{
get => Position.X;
set => Position = new Vector2(value, Y);
}
public float Y
{
get => Position.Y;
set => Position = new Vector2(X, value);
}
}
}