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52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Replays.Types;
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namespace osu.Game.Rulesets.Mania.Replays
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{
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public class ManiaReplayFrame : ReplayFrame, IConvertibleReplayFrame
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{
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public List<ManiaAction> Actions = new List<ManiaAction>();
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public ManiaReplayFrame()
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{
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}
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public ManiaReplayFrame(double time, params ManiaAction[] actions)
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: base(time)
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{
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Actions.AddRange(actions);
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}
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public void FromLegacy(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame? lastFrame = null)
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{
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var action = ManiaAction.Key1;
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int activeColumns = (int)(legacyFrame.MouseX ?? 0);
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while (activeColumns > 0)
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{
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if ((activeColumns & 1) > 0)
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Actions.Add(action);
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action++;
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activeColumns >>= 1;
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}
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}
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public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
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{
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int keys = 0;
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foreach (var action in Actions)
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keys |= 1 << (int)action;
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return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None);
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}
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}
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}
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