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osu-lazer/osu.Game/Screens/Menu/IntroCircles.cs

67 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Screens;
using osu.Framework.Graphics;
namespace osu.Game.Screens.Menu
{
public class IntroCircles : IntroScreen
{
protected override string BeatmapHash => "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
protected override string BeatmapFile => "circles.osz";
private const double delay_step_one = 2300;
private const double delay_step_two = 600;
private Sample welcome;
public IntroCircles([CanBeNull] Func<MainMenu> createNextScreen = null)
: base(createNextScreen)
{
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
if (MenuVoice.Value)
welcome = audio.Samples.Get(@"Intro/welcome");
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
if (!resuming)
{
welcome?.Play();
Scheduler.AddDelayed(delegate
{
StartTrack();
PrepareMenuLoad();
Scheduler.AddDelayed(LoadMenu, delay_step_one);
}, delay_step_two);
logo.ScaleTo(1);
logo.FadeIn();
logo.PlayIntro();
}
}
public override void OnSuspending(IScreen next)
{
this.FadeOut(300);
base.OnSuspending(next);
}
}
}