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osu-lazer/osu.Game/Screens/Edit/Compose
Bartłomiej Dach 48196949e0
Add combo colour override control to editor
Closes https://github.com/ppy/osu/issues/25608.

Logic mostly matching stable. All operations are done on `ComboOffset`
which still makes overridden combo colours weirdly relatively dependent
on each other rather than them be an "absolute" choice, but alas...

As per stable, two consecutive new combos can use the same colour only
if they are separated by a break:

    52f3f75ed7/osu!/GameModes/Edit/Modes/EditorModeCompose.cs#L4564-L4571

This control is only available once the user has changed the combo
colours from defaults; additionally, only a single new combo object
must be selected for the colour selector to show up.
2025-01-10 13:40:56 +01:00
..
Components Add combo colour override control to editor 2025-01-10 13:40:56 +01:00
ComposeScreen.cs Show breaks behind objects in timeline 2024-08-01 19:47:44 +09:00
HitObjectUsageEventBuffer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IPlacementHandler.cs Fix placement blueprints sometimes not behaving correctly with touch input 2024-10-23 16:51:21 -04:00