mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 03:47:26 +08:00
71 lines
2.6 KiB
C#
71 lines
2.6 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
|
|
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
|
{
|
|
/// <summary>
|
|
/// A wrapper around <see cref="OsuHitObject"/> extending it with additional data required for difficulty calculation.
|
|
/// </summary>
|
|
public class OsuDifficultyHitObject
|
|
{
|
|
/// <summary>
|
|
/// The <see cref="OsuHitObject"/> this <see cref="OsuDifficultyHitObject"/> refers to.
|
|
/// </summary>
|
|
public OsuHitObject BaseObject { get; }
|
|
|
|
/// <summary>
|
|
/// Normalized distance from the <see cref="OsuHitObject.StackedPosition"/> of the previous <see cref="OsuDifficultyHitObject"/>.
|
|
/// </summary>
|
|
public double Distance { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Milliseconds elapsed since the StartTime of the previous <see cref="OsuDifficultyHitObject"/>.
|
|
/// </summary>
|
|
public double DeltaTime { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Number of milliseconds until the <see cref="OsuDifficultyHitObject"/> has to be hit.
|
|
/// </summary>
|
|
public double TimeUntilHit { get; set; }
|
|
|
|
private const int normalized_radius = 52;
|
|
|
|
private readonly OsuHitObject[] t;
|
|
|
|
/// <summary>
|
|
/// Initializes the object calculating extra data required for difficulty calculation.
|
|
/// </summary>
|
|
public OsuDifficultyHitObject(OsuHitObject[] triangle)
|
|
{
|
|
t = triangle;
|
|
BaseObject = t[0];
|
|
setDistances();
|
|
setTimingValues();
|
|
// Calculate angle here
|
|
}
|
|
|
|
private void setDistances()
|
|
{
|
|
// We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps.
|
|
double scalingFactor = normalized_radius / BaseObject.Radius;
|
|
if (BaseObject.Radius < 30)
|
|
{
|
|
double smallCircleBonus = Math.Min(30 - BaseObject.Radius, 5) / 50;
|
|
scalingFactor *= 1 + smallCircleBonus;
|
|
}
|
|
|
|
Distance = (t[0].StackedPosition - t[1].StackedPosition).Length * scalingFactor;
|
|
}
|
|
|
|
private void setTimingValues()
|
|
{
|
|
// Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure.
|
|
DeltaTime = Math.Max(40, t[0].StartTime - t[1].StartTime);
|
|
TimeUntilHit = 450; // BaseObject.PreEmpt;
|
|
}
|
|
}
|
|
}
|