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6ffe8e1713
There are suspicions that the straight 5s retry could have caused a situation a few days ago for `osu-server-spectator` wherein it was getting hammered by constant retry requests. This should make that a little less likely to happen. Numbers chosen are arbitrary, but mostly follow stable's bancho retry intervals because why not. Stable also skips the exponential backoff in case of errors it considers transient, but I decided not to bother for now. Starts off from 3 seconds, then ramps up to up to 2 minutes. Added stagger factor is 25% of duration, either direction. The stagger factor helps given that if spectator server is dead, each client has three separate connections to it which it will retry on (one to each hub).
236 lines
8.7 KiB
C#
236 lines
8.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Logging;
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using osu.Framework.Utils;
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using osu.Game.Online.API;
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namespace osu.Game.Online
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{
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public abstract class PersistentEndpointClientConnector : IDisposable
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{
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/// <summary>
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/// Whether the managed connection is currently connected. When <c>true</c> use <see cref="CurrentConnection"/> to access the connection.
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/// </summary>
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public IBindable<bool> IsConnected => isConnected;
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/// <summary>
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/// The current connection opened by this connector.
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/// </summary>
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public PersistentEndpointClient? CurrentConnection { get; private set; }
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protected readonly IAPIProvider API;
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private readonly IBindable<APIState> apiState = new Bindable<APIState>();
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private readonly Bindable<bool> isConnected = new Bindable<bool>();
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private readonly SemaphoreSlim connectionLock = new SemaphoreSlim(1);
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private CancellationTokenSource connectCancelSource = new CancellationTokenSource();
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private bool started;
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/// <summary>
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/// How much to delay before attempting to connect again, in milliseconds.
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/// Subject to exponential back-off.
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/// </summary>
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private int retryDelay = 3000;
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/// <summary>
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/// Constructs a new <see cref="PersistentEndpointClientConnector"/>.
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/// </summary>
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/// <param name="api"> An API provider used to react to connection state changes.</param>
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protected PersistentEndpointClientConnector(IAPIProvider api)
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{
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API = api;
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apiState.BindTo(api.State);
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}
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/// <summary>
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/// Attempts to connect and begins processing messages from the remote endpoint.
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/// </summary>
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public void Start()
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{
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if (started)
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return;
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apiState.BindValueChanged(_ => Task.Run(connectIfPossible), true);
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started = true;
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}
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public Task Reconnect()
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{
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Logger.Log($"{ClientName} reconnecting...", LoggingTarget.Network);
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return Task.Run(connectIfPossible);
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}
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private async Task connectIfPossible()
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{
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switch (apiState.Value)
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{
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case APIState.Failing:
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case APIState.Offline:
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await disconnect(true).ConfigureAwait(true);
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break;
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case APIState.Online:
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case APIState.RequiresSecondFactorAuth:
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await connect().ConfigureAwait(true);
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break;
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}
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}
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private async Task connect()
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{
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cancelExistingConnect();
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// reset retry delay to default.
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retryDelay = 3000;
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if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false))
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throw new TimeoutException("Could not obtain a lock to connect. A previous attempt is likely stuck.");
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try
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{
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while (apiState.Value == APIState.RequiresSecondFactorAuth || apiState.Value == APIState.Online)
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{
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// ensure any previous connection was disposed.
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// this will also create a new cancellation token source.
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await disconnect(false).ConfigureAwait(false);
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// this token will be valid for the scope of this connection.
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// if cancelled, we can be sure that a disconnect or reconnect is handled elsewhere.
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var cancellationToken = connectCancelSource.Token;
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cancellationToken.ThrowIfCancellationRequested();
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Logger.Log($"{ClientName} connecting...", LoggingTarget.Network);
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try
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{
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// importantly, rebuild the connection each attempt to get an updated access token.
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CurrentConnection = await BuildConnectionAsync(cancellationToken).ConfigureAwait(false);
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CurrentConnection.Closed += ex => onConnectionClosed(ex, cancellationToken);
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cancellationToken.ThrowIfCancellationRequested();
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await CurrentConnection.ConnectAsync(cancellationToken).ConfigureAwait(false);
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Logger.Log($"{ClientName} connected!", LoggingTarget.Network);
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isConnected.Value = true;
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return;
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}
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catch (OperationCanceledException)
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{
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//connection process was cancelled.
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throw;
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}
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catch (Exception e)
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{
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await handleErrorAndDelay(e, cancellationToken).ConfigureAwait(false);
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}
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}
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}
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finally
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{
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connectionLock.Release();
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}
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}
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/// <summary>
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/// Handles an exception and delays an async flow.
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/// </summary>
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private async Task handleErrorAndDelay(Exception exception, CancellationToken cancellationToken)
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{
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// random stagger factor to avoid mass incidental synchronisation
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// compare: https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/Online/BanchoClient.cs#L331
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int thisDelay = (int)(retryDelay * RNG.NextDouble(0.75, 1.25));
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// exponential backoff with upper limit
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// compare: https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/Online/BanchoClient.cs#L539
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retryDelay = Math.Min(120000, (int)(retryDelay * 1.5));
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Logger.Log($"{ClientName} connect attempt failed: {exception.Message}. Next attempt in {thisDelay / 1000:N0} seconds.", LoggingTarget.Network);
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await Task.Delay(thisDelay, cancellationToken).ConfigureAwait(false);
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}
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/// <summary>
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/// Creates a new <see cref="PersistentEndpointClient"/>.
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/// </summary>
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/// <param name="cancellationToken">A cancellation token to stop the process.</param>
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protected abstract Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken);
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private async Task onConnectionClosed(Exception? ex, CancellationToken cancellationToken)
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{
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bool hasBeenCancelled = cancellationToken.IsCancellationRequested;
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await disconnect(true).ConfigureAwait(false);
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if (ex != null)
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await handleErrorAndDelay(ex, CancellationToken.None).ConfigureAwait(false);
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else
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Logger.Log($"{ClientName} disconnected", LoggingTarget.Network);
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// make sure a disconnect wasn't triggered (and this is still the active connection).
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if (!hasBeenCancelled)
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await Task.Run(connect, default).ConfigureAwait(false);
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}
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protected Task Disconnect() => disconnect(true);
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private async Task disconnect(bool takeLock)
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{
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cancelExistingConnect();
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if (takeLock)
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{
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if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false))
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throw new TimeoutException("Could not obtain a lock to disconnect. A previous attempt is likely stuck.");
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}
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try
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{
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if (CurrentConnection != null)
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await CurrentConnection.DisposeAsync().ConfigureAwait(false);
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}
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finally
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{
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isConnected.Value = false;
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CurrentConnection = null;
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if (takeLock)
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connectionLock.Release();
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}
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}
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private void cancelExistingConnect()
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{
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connectCancelSource.Cancel();
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connectCancelSource = new CancellationTokenSource();
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}
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protected virtual string ClientName => GetType().ReadableName();
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public override string ToString() => $"{ClientName} ({(IsConnected.Value ? "connected" : "not connected")})";
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private bool isDisposed;
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protected virtual void Dispose(bool isDisposing)
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{
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if (isDisposed)
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return;
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apiState.UnbindAll();
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cancelExistingConnect();
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isDisposed = true;
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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}
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}
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