1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:47:29 +08:00
osu-lazer/osu.Game/Online/Rooms
Dean Herbert 1737128334 Allow room category to be copied even if Spotlight
I remember that this conditional copy was added to support making copies
of spotlight rooms without carrying across the `Spotlight` type, but in
testing this is already handled web side to the point that it's not
required.

The rationale for allowing the copy is that this method is used for
tests, where it was not being copied correctly from the input as
expected (used at
bdc3b76df0/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs (L38)).
2022-02-21 17:47:56 +09:00
..
RoomStatuses Shorten room status messages 2021-07-07 14:47:24 +09:00
APICreatedRoom.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
APILeaderboard.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
APIScoreToken.cs Fix APIScoreToken's data type not matching server side 2021-03-23 14:04:47 +09:00
BeatmapAvailability.cs Fix using private constructor on MessagePack object 2021-02-02 17:45:11 +03:00
CreateRoomRequest.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
CreateRoomScoreRequest.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
GetRoomLeaderboardRequest.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
GetRoomRequest.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
GetRoomsRequest.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
IndexedMultiplayerScores.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
IndexPlaylistScoresRequest.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
IndexScoresParams.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
ItemAttemptsCount.cs Display remaining attempts for playlist rooms with room-level attempt limits 2021-02-16 13:32:14 +09:00
JoinRoomRequest.cs Fix inability to join a multiplayer room which has no password 2021-07-24 19:21:16 +09:00
MatchType.cs Serialise type as snake_case 2021-08-03 23:13:39 +09:00
MultiplayerPlaylistItem.cs Remove beatmap bindable from PlaylistItem 2022-02-15 23:50:08 +09:00
MultiplayerScore.cs Remove ruleset and mod bindables from PlaylistItem 2022-02-15 16:28:15 +09:00
MultiplayerScores.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerScoresAround.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
OnlinePlayBeatmapAvailabilityTracker.cs Store beatmap to a field instead 2022-02-16 16:03:08 +09:00
PartRoomRequest.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
PlaylistAggregateScore.cs Display remaining attempts for playlist rooms with room-level attempt limits 2021-02-16 13:32:14 +09:00
PlaylistExtensions.cs Remove beatmap bindable from PlaylistItem 2022-02-15 23:50:08 +09:00
PlaylistItem.cs Remove beatmap bindable from PlaylistItem 2022-02-15 23:50:08 +09:00
Room.cs Allow room category to be copied even if Spotlight 2022-02-21 17:47:56 +09:00
RoomAvailability.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
RoomCategory.cs Remove realtime room category, fix end-date showing for realtime 2021-08-19 16:09:28 +09:00
RoomStatus.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
ShowPlaylistUserScoreRequest.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
SubmitRoomScoreRequest.cs Standardise and combine base implementation of score submission requests 2022-02-11 15:53:47 +09:00
SubmitScoreRequest.cs Remove unnecessary this. prefix 2022-02-11 16:21:49 +09:00