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46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class HoldNoteNoteSelectionBlueprint : ManiaSelectionBlueprint
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{
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protected new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
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private readonly HoldNotePosition position;
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public HoldNoteNoteSelectionBlueprint(DrawableHoldNote holdNote, HoldNotePosition position)
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: base(holdNote)
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{
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this.position = position;
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InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
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Select();
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}
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protected override void Update()
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{
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base.Update();
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// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
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if (DrawableObject.IsLoaded)
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{
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DrawableNote note = position == HoldNotePosition.Start ? DrawableObject.Head : DrawableObject.Tail;
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Anchor = note.Anchor;
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Origin = note.Origin;
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Size = note.DrawSize;
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Position = note.DrawPosition;
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}
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}
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// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
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public override bool HandlePositionalInput => false;
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}
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}
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