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osu-lazer/osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs
2022-04-22 15:22:58 +09:00

188 lines
7.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods;
using osuTK;
namespace osu.Game.Overlays.Mods
{
public class DifficultyMultiplierDisplay : CompositeDrawable, IHasCurrentValue<double>
{
public const float HEIGHT = 42;
public Bindable<double> Current
{
get => current.Current;
set => current.Current = value;
}
private readonly BindableNumberWithCurrent<double> current = new BindableNumberWithCurrent<double>(1)
{
Precision = 0.01
};
private readonly Box underlayBackground;
private readonly Box contentBackground;
private readonly FillFlowContainer multiplierFlow;
private readonly MultiplierCounter multiplierCounter;
[Resolved]
private OsuColour colours { get; set; }
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
private const float multiplier_value_area_width = 56;
private const float transition_duration = 200;
public DifficultyMultiplierDisplay()
{
Height = HEIGHT;
AutoSizeAxes = Axes.X;
InternalChild = new InputBlockingContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Masking = true,
CornerRadius = ModPanel.CORNER_RADIUS,
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0),
Children = new Drawable[]
{
underlayBackground = new Box
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Y,
Width = multiplier_value_area_width + ModPanel.CORNER_RADIUS
},
new GridContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.Absolute, multiplier_value_area_width)
},
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Masking = true,
CornerRadius = ModPanel.CORNER_RADIUS,
Children = new Drawable[]
{
contentBackground = new Box
{
RelativeSizeAxes = Axes.Both
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding { Horizontal = 18 },
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Text = "Difficulty Multiplier",
Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold)
}
}
},
multiplierFlow = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Direction = FillDirection.Horizontal,
Spacing = new Vector2(2, 0),
Children = new Drawable[]
{
multiplierCounter = new MultiplierCounter
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Current = { BindTarget = Current }
},
new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = FontAwesome.Solid.Times,
Size = new Vector2(7),
Margin = new MarginPadding { Top = 1 }
}
}
}
}
}
}
}
};
}
[BackgroundDependencyLoader]
private void load()
{
contentBackground.Colour = colourProvider.Background4;
}
protected override void LoadComplete()
{
base.LoadComplete();
current.BindValueChanged(_ => updateState(), true);
// required to prevent the counter initially rolling up from 0 to 1
// due to `Current.Value` having a nonstandard default value of 1.
multiplierCounter.SetCountWithoutRolling(Current.Value);
}
private void updateState()
{
if (Current.IsDefault)
{
underlayBackground.FadeColour(colourProvider.Background3, transition_duration, Easing.OutQuint);
multiplierFlow.FadeColour(Colour4.White, transition_duration, Easing.OutQuint);
}
else
{
var backgroundColour = Current.Value < 1
? colours.ForModType(ModType.DifficultyReduction)
: colours.ForModType(ModType.DifficultyIncrease);
underlayBackground.FadeColour(backgroundColour, transition_duration, Easing.OutQuint);
multiplierFlow.FadeColour(colourProvider.Background5, transition_duration, Easing.OutQuint);
}
}
private class MultiplierCounter : RollingCounter<double>
{
protected override double RollingDuration => 500;
protected override LocalisableString FormatCount(double count) => count.ToLocalisableString(@"N2");
protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText
{
Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold)
};
}
}
}