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142 lines
4.1 KiB
C#
142 lines
4.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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{
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[TestFixture]
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public class TestSceneEditorComposeTimeline : EditorClockTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(TimelineArea),
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typeof(Timeline),
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typeof(TimelineButton),
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typeof(CentreMarker)
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};
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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Beatmap.Value = new WaveformTestBeatmap(audio);
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Children = new Drawable[]
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{
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new StartStopButton(),
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new AudioVisualiser(),
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}
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},
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new TimelineArea
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(0.8f, 100)
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}
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};
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}
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private class AudioVisualiser : CompositeDrawable
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{
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private readonly Drawable marker;
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private IAdjustableClock adjustableClock;
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public AudioVisualiser()
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{
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Size = new Vector2(250, 25);
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InternalChildren = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.25f,
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},
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marker = new Box
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{
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RelativePositionAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Width = 2,
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(IAdjustableClock adjustableClock, IBindable<WorkingBeatmap> beatmap)
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{
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this.adjustableClock = adjustableClock;
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this.beatmap.BindTo(beatmap);
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}
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protected override void Update()
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{
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base.Update();
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if (beatmap.Value.Track.IsLoaded)
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marker.X = (float)(adjustableClock.CurrentTime / beatmap.Value.Track.Length);
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}
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}
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private class StartStopButton : Button
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{
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private IAdjustableClock adjustableClock;
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private bool started;
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public StartStopButton()
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{
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BackgroundColour = Color4.SlateGray;
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Size = new Vector2(100, 50);
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Text = "Start";
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Action = onClick;
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}
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[BackgroundDependencyLoader]
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private void load(IAdjustableClock adjustableClock)
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{
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this.adjustableClock = adjustableClock;
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}
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private void onClick()
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{
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if (started)
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{
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adjustableClock.Stop();
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Text = "Start";
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}
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else
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{
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adjustableClock.Start();
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Text = "Stop";
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}
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started = !started;
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}
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}
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}
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}
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