mirror of
https://github.com/ppy/osu.git
synced 2024-11-17 12:12:54 +08:00
8c3955d341
Finishing an operation started via `OngoingOperationTracker.BeginOperation()` was risky in cases where the operation ended at a callback on another thread (which, in the case of multiplayer, is *most* cases). In particular, if any consumer registered a callback that mutates transforms when the operation ends, it would result in crashes after the framework-side safety checks. Rework `OngoingOperationTracker` into an always-present component residing in the drawable hierarchy, and ensure that the `operationInProgress` bindable is always updated on the update thread. This way consumers don't have to add local schedules in multiple places.
360 lines
13 KiB
C#
360 lines
13 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Colour;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Beatmaps.Drawables;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Input;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Online.Rooms;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Screens.Menu;
|
|
using osu.Game.Screens.OnlinePlay.Components;
|
|
using osu.Game.Screens.OnlinePlay.Lounge;
|
|
using osu.Game.Screens.OnlinePlay.Lounge.Components;
|
|
using osu.Game.Screens.OnlinePlay.Match;
|
|
using osu.Game.Users;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Screens.OnlinePlay
|
|
{
|
|
[Cached]
|
|
public abstract class OnlinePlayScreen : OsuScreen
|
|
{
|
|
public override bool CursorVisible => (screenStack.CurrentScreen as IOnlinePlaySubScreen)?.CursorVisible ?? true;
|
|
|
|
// this is required due to PlayerLoader eventually being pushed to the main stack
|
|
// while leases may be taken out by a subscreen.
|
|
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
|
|
|
private readonly MultiplayerWaveContainer waves;
|
|
|
|
private readonly OsuButton createButton;
|
|
private readonly LoungeSubScreen loungeSubScreen;
|
|
private readonly ScreenStack screenStack;
|
|
|
|
private readonly IBindable<bool> isIdle = new BindableBool();
|
|
|
|
[Cached(Type = typeof(IRoomManager))]
|
|
protected RoomManager RoomManager { get; private set; }
|
|
|
|
[Cached]
|
|
private readonly Bindable<Room> selectedRoom = new Bindable<Room>();
|
|
|
|
[Cached]
|
|
private readonly Bindable<FilterCriteria> currentFilter = new Bindable<FilterCriteria>(new FilterCriteria());
|
|
|
|
[Cached]
|
|
private OngoingOperationTracker ongoingOperationTracker { get; set; }
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private MusicController music { get; set; }
|
|
|
|
[Resolved]
|
|
private OsuGameBase game { get; set; }
|
|
|
|
[Resolved]
|
|
protected IAPIProvider API { get; private set; }
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private OsuLogo logo { get; set; }
|
|
|
|
private readonly Drawable header;
|
|
private readonly Drawable headerBackground;
|
|
|
|
protected OnlinePlayScreen()
|
|
{
|
|
Anchor = Anchor.Centre;
|
|
Origin = Anchor.Centre;
|
|
RelativeSizeAxes = Axes.Both;
|
|
Padding = new MarginPadding { Horizontal = -HORIZONTAL_OVERFLOW_PADDING };
|
|
|
|
var backgroundColour = Color4Extensions.FromHex(@"3e3a44");
|
|
|
|
InternalChild = waves = new MultiplayerWaveContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = backgroundColour,
|
|
},
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding { Top = Header.HEIGHT },
|
|
Children = new[]
|
|
{
|
|
header = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = 400,
|
|
Children = new[]
|
|
{
|
|
headerBackground = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Width = 1.25f,
|
|
Masking = true,
|
|
Children = new Drawable[]
|
|
{
|
|
new HeaderBackgroundSprite
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = 400 // Keep a static height so the header doesn't change as it's resized between subscreens
|
|
},
|
|
}
|
|
},
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding { Bottom = -1 }, // 1px padding to avoid a 1px gap due to masking
|
|
Child = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = ColourInfo.GradientVertical(backgroundColour.Opacity(0.5f), backgroundColour)
|
|
},
|
|
}
|
|
}
|
|
},
|
|
screenStack = new OnlinePlaySubScreenStack { RelativeSizeAxes = Axes.Both }
|
|
}
|
|
},
|
|
new Header(ScreenTitle, screenStack),
|
|
createButton = CreateNewMultiplayerGameButton().With(button =>
|
|
{
|
|
button.Anchor = Anchor.TopRight;
|
|
button.Origin = Anchor.TopRight;
|
|
button.Size = new Vector2(150, Header.HEIGHT - 20);
|
|
button.Margin = new MarginPadding
|
|
{
|
|
Top = 10,
|
|
Right = 10 + HORIZONTAL_OVERFLOW_PADDING,
|
|
};
|
|
button.Action = () => OpenNewRoom();
|
|
}),
|
|
RoomManager = CreateRoomManager(),
|
|
ongoingOperationTracker = new OngoingOperationTracker()
|
|
}
|
|
};
|
|
|
|
screenStack.ScreenPushed += screenPushed;
|
|
screenStack.ScreenExited += screenExited;
|
|
|
|
screenStack.Push(loungeSubScreen = CreateLounge());
|
|
}
|
|
|
|
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(IdleTracker idleTracker)
|
|
{
|
|
apiState.BindTo(API.State);
|
|
apiState.BindValueChanged(onlineStateChanged, true);
|
|
|
|
if (idleTracker != null)
|
|
isIdle.BindTo(idleTracker.IsIdle);
|
|
}
|
|
|
|
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
|
{
|
|
if (state.NewValue != APIState.Online)
|
|
{
|
|
Logger.Log("API connection was lost, can't continue with online play", LoggingTarget.Network, LogLevel.Important);
|
|
Schedule(forcefullyExit);
|
|
}
|
|
});
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
isIdle.BindValueChanged(idle => UpdatePollingRate(idle.NewValue), true);
|
|
}
|
|
|
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
|
{
|
|
var dependencies = new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent));
|
|
dependencies.Model.BindTo(selectedRoom);
|
|
return dependencies;
|
|
}
|
|
|
|
protected abstract void UpdatePollingRate(bool isIdle);
|
|
|
|
private void forcefullyExit()
|
|
{
|
|
// This is temporary since we don't currently have a way to force screens to be exited
|
|
if (this.IsCurrentScreen())
|
|
{
|
|
while (this.IsCurrentScreen())
|
|
this.Exit();
|
|
}
|
|
else
|
|
{
|
|
this.MakeCurrent();
|
|
Schedule(forcefullyExit);
|
|
}
|
|
}
|
|
|
|
public override void OnEntering(IScreen last)
|
|
{
|
|
this.FadeIn();
|
|
waves.Show();
|
|
|
|
if (loungeSubScreen.IsCurrentScreen())
|
|
loungeSubScreen.OnEntering(last);
|
|
else
|
|
loungeSubScreen.MakeCurrent();
|
|
}
|
|
|
|
public override void OnResuming(IScreen last)
|
|
{
|
|
this.FadeIn(250);
|
|
this.ScaleTo(1, 250, Easing.OutSine);
|
|
|
|
screenStack.CurrentScreen?.OnResuming(last);
|
|
base.OnResuming(last);
|
|
|
|
UpdatePollingRate(isIdle.Value);
|
|
}
|
|
|
|
public override void OnSuspending(IScreen next)
|
|
{
|
|
this.ScaleTo(1.1f, 250, Easing.InSine);
|
|
this.FadeOut(250);
|
|
|
|
screenStack.CurrentScreen?.OnSuspending(next);
|
|
|
|
UpdatePollingRate(isIdle.Value);
|
|
}
|
|
|
|
public override bool OnExiting(IScreen next)
|
|
{
|
|
RoomManager.PartRoom();
|
|
|
|
waves.Hide();
|
|
|
|
this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
|
|
|
|
screenStack.CurrentScreen?.OnExiting(next);
|
|
base.OnExiting(next);
|
|
return false;
|
|
}
|
|
|
|
public override bool OnBackButton()
|
|
{
|
|
if ((screenStack.CurrentScreen as IOnlinePlaySubScreen)?.OnBackButton() == true)
|
|
return true;
|
|
|
|
if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen))
|
|
{
|
|
screenStack.Exit();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
protected override void LogoExiting(OsuLogo logo)
|
|
{
|
|
base.LogoExiting(logo);
|
|
|
|
// the wave overlay transition takes longer than expected to run.
|
|
logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates and opens the newly-created room.
|
|
/// </summary>
|
|
/// <param name="room">An optional template to use when creating the room.</param>
|
|
public void OpenNewRoom(Room room = null) => loungeSubScreen.Open(room ?? CreateNewRoom());
|
|
|
|
/// <summary>
|
|
/// Creates a new room.
|
|
/// </summary>
|
|
/// <returns>The created <see cref="Room"/>.</returns>
|
|
protected abstract Room CreateNewRoom();
|
|
|
|
private void screenPushed(IScreen lastScreen, IScreen newScreen)
|
|
{
|
|
subScreenChanged(lastScreen, newScreen);
|
|
}
|
|
|
|
private void screenExited(IScreen lastScreen, IScreen newScreen)
|
|
{
|
|
subScreenChanged(lastScreen, newScreen);
|
|
|
|
if (screenStack.CurrentScreen == null && this.IsCurrentScreen())
|
|
this.Exit();
|
|
}
|
|
|
|
private void subScreenChanged(IScreen lastScreen, IScreen newScreen)
|
|
{
|
|
switch (newScreen)
|
|
{
|
|
case LoungeSubScreen _:
|
|
header.Delay(OnlinePlaySubScreen.RESUME_TRANSITION_DELAY).ResizeHeightTo(400, OnlinePlaySubScreen.APPEAR_DURATION, Easing.OutQuint);
|
|
headerBackground.MoveToX(0, OnlinePlaySubScreen.X_MOVE_DURATION, Easing.OutQuint);
|
|
break;
|
|
|
|
case RoomSubScreen _:
|
|
header.ResizeHeightTo(135, OnlinePlaySubScreen.APPEAR_DURATION, Easing.OutQuint);
|
|
headerBackground.MoveToX(-OnlinePlaySubScreen.X_SHIFT, OnlinePlaySubScreen.X_MOVE_DURATION, Easing.OutQuint);
|
|
break;
|
|
}
|
|
|
|
if (lastScreen is IOsuScreen lastOsuScreen)
|
|
Activity.UnbindFrom(lastOsuScreen.Activity);
|
|
|
|
if (newScreen is IOsuScreen newOsuScreen)
|
|
((IBindable<UserActivity>)Activity).BindTo(newOsuScreen.Activity);
|
|
|
|
UpdatePollingRate(isIdle.Value);
|
|
createButton.FadeTo(newScreen is LoungeSubScreen ? 1 : 0, 200);
|
|
}
|
|
|
|
protected IScreen CurrentSubScreen => screenStack.CurrentScreen;
|
|
|
|
protected abstract string ScreenTitle { get; }
|
|
|
|
protected abstract RoomManager CreateRoomManager();
|
|
|
|
protected abstract LoungeSubScreen CreateLounge();
|
|
|
|
protected abstract OsuButton CreateNewMultiplayerGameButton();
|
|
|
|
private class MultiplayerWaveContainer : WaveContainer
|
|
{
|
|
protected override bool StartHidden => true;
|
|
|
|
public MultiplayerWaveContainer()
|
|
{
|
|
FirstWaveColour = Color4Extensions.FromHex(@"654d8c");
|
|
SecondWaveColour = Color4Extensions.FromHex(@"554075");
|
|
ThirdWaveColour = Color4Extensions.FromHex(@"44325e");
|
|
FourthWaveColour = Color4Extensions.FromHex(@"392850");
|
|
}
|
|
}
|
|
|
|
private class HeaderBackgroundSprite : OnlinePlayBackgroundSprite
|
|
{
|
|
protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both };
|
|
|
|
private class BackgroundSprite : UpdateableBeatmapBackgroundSprite
|
|
{
|
|
protected override double TransformDuration => 200;
|
|
}
|
|
}
|
|
}
|
|
}
|