1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-17 13:52:55 +08:00
osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/CreateMultiplayerMatchButton.cs
2020-12-30 16:22:11 +01:00

44 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay.Match.Components;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public class CreateMultiplayerMatchButton : PurpleTriangleButton
{
private IBindable<bool> isConnected;
private IBindable<bool> operationInProgress;
[Resolved]
private StatefulMultiplayerClient multiplayerClient { get; set; }
[Resolved]
private OngoingOperationTracker ongoingOperationTracker { get; set; }
[BackgroundDependencyLoader]
private void load()
{
Triangles.TriangleScale = 1.5f;
Text = "Create room";
isConnected = multiplayerClient.IsConnected.GetBoundCopy();
operationInProgress = ongoingOperationTracker.InProgress.GetBoundCopy();
}
protected override void LoadComplete()
{
base.LoadComplete();
isConnected.BindValueChanged(_ => updateState());
operationInProgress.BindValueChanged(_ => updateState(), true);
}
private void updateState() => Enabled.Value = isConnected.Value && !operationInProgress.Value;
}
}