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osu-lazer/osu.Game/Replays/Legacy/LegacyReplayFrame.cs
2020-10-22 19:17:10 +09:00

52 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
using osu.Game.Rulesets.Replays;
using osuTK;
namespace osu.Game.Replays.Legacy
{
public class LegacyReplayFrame : ReplayFrame
{
[JsonIgnore]
public Vector2 Position => new Vector2(MouseX ?? 0, MouseY ?? 0);
public float? MouseX;
public float? MouseY;
[JsonIgnore]
public bool MouseLeft => MouseLeft1 || MouseLeft2;
[JsonIgnore]
public bool MouseRight => MouseRight1 || MouseRight2;
[JsonIgnore]
public bool MouseLeft1 => ButtonState.HasFlag(ReplayButtonState.Left1);
[JsonIgnore]
public bool MouseRight1 => ButtonState.HasFlag(ReplayButtonState.Right1);
[JsonIgnore]
public bool MouseLeft2 => ButtonState.HasFlag(ReplayButtonState.Left2);
[JsonIgnore]
public bool MouseRight2 => ButtonState.HasFlag(ReplayButtonState.Right2);
public ReplayButtonState ButtonState;
public LegacyReplayFrame(double time, float? mouseX, float? mouseY, ReplayButtonState buttonState)
: base(time)
{
MouseX = mouseX;
MouseY = mouseY;
ButtonState = buttonState;
}
public override string ToString()
{
return $"{Time}\t({MouseX},{MouseY})\t{MouseLeft}\t{MouseRight}\t{MouseLeft1}\t{MouseRight1}\t{MouseLeft2}\t{MouseRight2}\t{ButtonState}";
}
}
}