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0ae4a0f11f
The new limits were chosen by sampling across over 4000 skins. The methodology for doing so is described in the following gist: https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
30 lines
900 B
C#
30 lines
900 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Textures;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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public partial class LegacyDropletPiece : LegacyCatchHitObjectPiece
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{
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private static readonly Vector2 droplet_max_size = new Vector2(160);
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public LegacyDropletPiece()
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{
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Scale = new Vector2(0.8f);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Texture? texture = Skin.GetTexture("fruit-drop")?.WithMaximumSize(droplet_max_size);
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Texture? overlayTexture = Skin.GetTexture("fruit-drop-overlay")?.WithMaximumSize(droplet_max_size);
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SetTexture(texture, overlayTexture);
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}
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}
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}
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