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103 lines
4.3 KiB
C#
103 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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public class LegacyBeatmapSkin : LegacySkin
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{
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protected override bool AllowManiaSkin => false;
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protected override bool UseCustomSampleBanks => true;
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/// <summary>
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/// Construct a new legacy beatmap skin instance.
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/// </summary>
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/// <param name="beatmapInfo">The model for this beatmap.</param>
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/// <param name="resources">Access to raw game resources.</param>
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public LegacyBeatmapSkin(BeatmapInfo beatmapInfo, IStorageResourceProvider? resources)
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: base(createSkinInfo(beatmapInfo), resources, createRealmBackedStore(beatmapInfo, resources), beatmapInfo.Path.AsNonNull())
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{
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// Disallow default colours fallback on beatmap skins to allow using parent skin combo colours. (via SkinProvidingContainer)
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Configuration.AllowDefaultComboColoursFallback = false;
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}
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private static IResourceStore<byte[]> createRealmBackedStore(BeatmapInfo beatmapInfo, IStorageResourceProvider? resources)
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{
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if (resources == null || beatmapInfo.BeatmapSet == null)
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// should only ever be used in tests.
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return new ResourceStore<byte[]>();
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return new RealmBackedResourceStore<BeatmapSetInfo>(beatmapInfo.BeatmapSet.ToLive(resources.RealmAccess), resources.Files, resources.RealmAccess);
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}
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public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
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{
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if (lookup is SkinComponentsContainerLookup containerLookup)
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{
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switch (containerLookup.Target)
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{
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case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
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// this should exist in LegacySkin instead, but there isn't a fallback skin for LegacySkins yet.
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// therefore keep the check here until fallback default legacy skin is supported.
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if (!this.HasFont(LegacyFont.Score))
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return null;
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break;
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}
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}
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return base.GetDrawableComponent(lookup);
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}
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public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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case SkinConfiguration.LegacySetting s when s == SkinConfiguration.LegacySetting.Version:
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// For lookup simplicity, ignore beatmap-level versioning completely.
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// If it is decided that we need this due to beatmaps somehow using it, the default (1.0 specified in LegacySkinDecoder.CreateTemplateObject)
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// needs to be removed else it will cause incorrect skin behaviours. This is due to the config lookup having no context of which skin
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// it should be returning the version for.
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return null;
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}
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return base.GetConfig<TLookup, TValue>(lookup);
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}
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protected override IBindable<Color4>? GetComboColour(IHasComboColours source, int comboIndex, IHasComboInformation combo)
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=> base.GetComboColour(source, combo.ComboIndexWithOffsets, combo);
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public override ISample? GetSample(ISampleInfo sampleInfo)
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{
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if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy && legacy.CustomSampleBank == 0)
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{
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// When no custom sample bank is provided, always fall-back to the default samples.
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return null;
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}
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return base.GetSample(sampleInfo);
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}
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private static SkinInfo createSkinInfo(BeatmapInfo beatmapInfo) =>
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new SkinInfo
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{
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Name = beatmapInfo.ToString(),
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Creator = beatmapInfo.Metadata.Author.Username
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};
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}
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}
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